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Ireland player ratings vs New Zealand

By Liam Heagney
Jordan Larmour looks dejected behind the posts with his Ireland team-mates during the heavy defeat to New Zealand (Photo by Stu Forster/Getty Images)

So, Ireland’s glass ceiling remains unbroken. Nine times they have been to the World Cup, nine times they have been eliminated without progressing beyond the quarter-finals. 

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This defeat was as frustrating as any other, a devastating example of how previous shortcomings get repeated. 

Having fallen 17 points into arrears after 15 minutes in their previous quarter-final under Schmidt four years ago, the clear lesson was not to start as poorly again in knockout stage rugby. 

However, the only difference between Cardiff and Tokyo was that the All Blacks were seven minutes slower than Argentina were in jumping 17-0 clear by the 22nd minute. 

Ireland did admittedly fight back in 2015, rallying to just 23-20 behind with an hour played before falling apart. Here, though, with their handling far too poor and their impact in the collision ineffectual, they simply couldn’t get off the mark and the leakage only ever got worse. 

It was an unanswered 22 points by the interval, an unanswered 34 around the hour and even though Ireland did manage a pair of late consolation tries, New Zealand kept scoring too and their seven tries to two success was emphatic. 

(Continue reading below…)

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Schmidt now exits stage left after this 46-14 defeat, his Ireland tenure over after 76 matches in six years, leaving his old sparring partner Steve Hansen to take his defending champion All Blacks forward to a semi-final showdown versus England. Here’s how Schmidt’s players rated on an extremely disappointing day. 

ROB KEARNEY – 4

His first-half highlight was covering alertly to sniff out a Richie Mo’unga kick ahead on 11 minutes when the All Blacks were trying to find George Bridge. His opening lowlight was being too flat to take a wraparound off Johnny Sexton, an error that left to the concession of the third try. Offered nothing in the attack was and gone on 54 for Jordan Larmour who had made two fleeting first-half cameos for blood injuries elsewhere in the backline. 

KEITH EARLS – 4

Was given an early awakening when crashed into by the ball-dislodging Jack Goodhue and his defence when questionable when his stepping in created the space for New Zealand to attack for their second try. Similar to Kearney, he was anonymous in the attack. 

GARRY RINGROSE – 5

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Missed four minutes in the blood bin early on but also went missing at times when on the pitch as well as the speed of the All Blacks’ handling tested his defence to the limit. Concession of a penalty for a high tackle added to his woe on a nigh that was all about a rearguard slog.

ROBBIE HENSHAW – 5

Looked like he had set a high tempo defensive tone with a feisty early tackle on Ardie Savea, but that collision was a mirage. A soft knock-on when targeted by Sam Cane illustrate his team’s unease in possession and, like Ringrose, he too spent a few minutes in the blood bin getting first-half repairs. Stuck at it and at least grabbed a consolation try.  

JACOB STOCKDALE – 4

Tried to open his box of tricks with an unorthodox run behind the scrum on his first possession and he was then agonisingly close to picking off an intercept that instead became the deliberate knock-on that gave the All Blacks an early 3-0 lead. Later produced fabulous catch off a Sexton restart. Other than that, had the legs run off him by New Zealand’s trickery in the attack, as highlighted by the game’s closing try when his defending was naive. 

JOHNNY SEXTON – 4

Was acutely aware that territory was massively important, as highlighted by an early cross-kick that was punted merely to get Ireland out of their half. Was incredibly denied by Mo’unga’s acrobatics to keep a penalty to touch in play over the touchline. Came in for much attention from the opposition pack throughout, as highlighted by one clatter from Cane. Was then at fault for the ball loss that led to New Zealand’s breakaway third try. A halt was eventually called to his very difficult day with Ireland trailing 34-0.

CONOR MURRAY – 5

Early directness suggested he was up for this but instead Aaron Smith became the dominant scrum-half, his two first-half tries leaving Murray and co suffering from scoreboard pressure that was highlight by soft knock-on when on a first-half loop with James Ryan.  

CIAN HEALY – 4

His concession of an in at the side penalty on 26 minutes highlighted his pack’s general frustration at losing the physical battle. The contest was played out at a tempo that left his flagging and he was gone on 49 minutes for Dave Kilcoyne after New Zealand had just added their fourth try. 

 

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RORY BEST – 5

Not the way for his reputable career to end. Instead of departing on a high, it petered out here after he enjoyed an energetic start. However, his effort wasn’t matched by some others, something encapsulated by how he was the lone tackler on Smith at the opening try when there was no guard cover at the side of the ruck. At least he departed to an ovation from the Irish fans on 63 minutes. 

TADHG FURLONG – 5

Talked a good game in the build-up but never delivered and he was another swamped by the collective power and precision of the All Blacks’ approach. His discomfort was epitomised by how he knocked on when trying to tidy up after Ryan couldn’t take a 19th-minute lineout catch. Within a minute, Ireland were back under their posts having conceded a second try. Lasted until the fourth New Zealand try and then gave way to Andrew Porter. 

IAIN HENDERSON – 4

It was always the fear about Henderson, his struggle to stick two high level performances together in successive matches. He did step forward to take a pressure lineout catch inside his 22 nine minutes in but other than a healthy number of tackles as the onslaught mounted, there was little else positive about what he contributed and he was gone on 49 minutes for Tadhg Beirne. 

JAMES RYAN – 6

This was a bit like watching Paul O’Connell when Ireland were hosed at the 2003 finals by France. Like O’Connell was back then, Ryan had become his team’s most hugely influential forward in the lead up the biggest game of his career, but he was picked off too easily here by a Kiwi pack that had done its homework on how to best neutralise his influence.  

PETER O’MAHONY – 5

Hit a purple patch when Ireland trailed 17-0, stealing a New Zealand lineout and then securing a no-release penalty with an excellent poach. These ‘wins’ though amounted to crumbs and his frustrating outing was defined by the unnecessary tackle with the clock in the red at the end of the first half which saw a penalty decision reversed against Ireland. Was hauled off for Rhys Ruddock before the All Blacks put the game to bed with their fourth try.    

JOSH VAN DER FLIER – 4

Has had enjoyable days before against the All Blacks but he looked out of his depth here against a pack that spelt trouble from the first minute. Put in a double-digit shift in the tackle but he is not the type of ball carrying player to rescue his team in an emergency such as this.

CJ STANDER – 5

Got bottled up on his first carry, which became the story his tough day. He had clearly been identified as Ireland’s primary ball-carrying threat so there was a queue of tacklers always waiting for him. Still made some metres but it was immaterial. So too was his high tackle count. 

WATCH: Ireland’s Stephen Ferris in the RugbyPass Rugby World Cup Memories series

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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