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Co-captain Callum Gibbins the latest to leave Glasgow

By Online Editors
(Photo by Mark Runnacles/Getty Images)

Glasgow co-captain Callum Gibbins is leaving the Guinness PRO14 club at the end of this season. The flanker made a major impact since joining Warriors three years ago from Super Rugby side Hurricanes, the back row even being named captain as the 2017/18 Guinness PRO14 Dream Team.

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The 31-year-old has shared the Glasgow captaincy duties with Ryan Wilson for the past two seasons and has scored 13 tries in 46 appearances, all but two from the start. Head coach Dave Rennie told the Glasgow club’s website: “Callum has had a massive impact since his arrival and leaves a lasting impression.

“A high-quality man, he is hugely respected by peers and staff alike. Cully would hate me saying this but he has been the perfect Warrior.

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“His work ethic and attention to detail on and off the pitch makes him an outstanding role model. Superbly conditioned, competitive and intelligent, his point of difference is his ability to become a different creature and bring a brutal edge every time he crosses the paint.

“He genuinely cares about his team-mates, is very generous with his time for fans and prominent in a variety of community projects. Having a lead role in the Scrumbags, the team band that raised over £10,000 for the Glasgow Children’s Hospital Charity is one such example of this.”

Gibbins is the latest player to leave Scotstoun, following the retiring Ruaridh Jackson out of the club. The ex-Scotland player announced on Monday that he will retire from the game at the end of this season, bringing the curtain down on a 14-year-career that included 163 appearances for the Warriors across two spells with the club.

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Flankly 14 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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