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Brumbies set to unleash rookie 2.05m ex-Crusaders prospect on Rebels

By Online Editors
(Photo by Brook Mitchell/Getty Images)

The Brumbies have made one injury-forced change in their team to face the Melbourne Rebels in round two of Super Rugby at Canberra Stadium on Friday.

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Second-rower Darcy Swain has been ruled out, allowing veteran Cadeyrn Neville to make his Brumbies starting debut against one of his former teams.

That opens up a vacancy in the reserves for former Australian schoolboys and Junior Wallabies lock Nick Frost, who has been named on the bench for a potential Super Rugby debut.

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The 20-year-old hit the headlines in October 2017 when he made the unorthodox decision to spurn offers from local Australian clubs to move to New Zealand and join the Crusaders on a development contract.

The move drew criticism on Rugby Australia for failing to lock down one of Australia’s brightest young talents, but the 2.05m lock – who represented provincial side Canterbury at an under-19 level in 2018 – has returned to his homeland after signing a two-year deal with the Brumbies last May.

Rookie No.10 Noah Lolesio holds onto the playmaking reins after leading the Brumbies to a season-opening win against Queensland Reds.

Reserve fly-half Bayley Kuenzle could make his Super Rugby debut after spending all 80 minutes on the bench last week.

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The Brumbies have won nine straight games at home and are gunning for the club record of 13 which they set 22 years ago.

The Rebels have won their past four games against the Brumbies and are looking to bounce back from a shock loss to the Sunwolves in Japan.

Brumbies team to play Rebels at Canberra on Friday: Scott Sio, Folau Fainga’a, Allan Alaalatoa, Murray Douglas, Cadeyrn Neville, Rob Valetini, Tom Cusack, Pete Samu, Joe Powell, Noah Lolesio, Tom Wright, Irae Simone, Tevita Kuridrani, Solomone Kata, Tom Banks.

Reserves: Connal McInerney, Harry Lloyd, James Slipper, Nick Frost, Will Miller, Ryan Lonergan, Bayley Kuenzle, Andy Muirhead.

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– With AAP

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Flankly 12 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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