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An 82nd-minute red card sours Munster win over Saracens

By Online Editors
Arno Botha is sent off

An 82nd-minute red card left a sour taste in the mouth as Munster overcame Saracens 10-3 in a scrappy Heineken Champions Cup contest at a weather-beaten Thomond Park.

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O’Mahony’s 30th-minute touchdown – adding to JJ Hanrahan’s five points from the tee – was all the hosts could muster from their first half wind advantage and a two-thirds share of both possession and territory.

Ben Spencer kicked a penalty for Saracens.

The driving wind and rain became much bigger factors during an error-strewn second half, the ball becoming a veritable bar of soap.

Spencer suffered his second penalty miss and Munster stood firm despite replacement Arno Botha’s 80th-minute red card for leading with a forearm into Nick Tompkins.

Despite a number of notable absentees, the defending European champions still travelled with a team that contained players of the quality of captain Brad Barritt, Alex Lozowski, who led them out on the occasion of his 100th cap, and formidable locks Maro Itoje and Will Skelton.

It was nip and tuck early on, Sarries winning the first scrum penalty before Munster disrupted the visitors’ lineout, and Chris Farrell and Keith Earls increased the pressure with a couple of clever kicks in behind.

Munster went for the corner from a subsequent penalty, and after Tadhg Beirne was held up, Hanrahan took the three points courtesy of a 17th-minute scrum infringement.

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Prop Richard Barrington’s show-and-go got the visitors on the move, but they needed a Farrell knock-on to deny Rory Scannell a try at the other end.

Having foiled a threatening counter-attack from Matt Gallagher, Munster’s first touchdown duly arrived on the half-hour mark.

Lifting the pace, centre Scannell’s pinpoint pass invited Earls to cut inside and the quick ball, a few metres out, allowed Conor Murray to put his skipper stretching over.

Hanrahan nailed the tricky conversion for a double-figures lead, although Saracens enjoyed the stronger finish to the half.

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Scrum-half Spencer hit the post with a penalty effort, Munster failed to clear with a Farrell shank, and Barrington seized possession which led to Spencer punishing an offside with three points.

With the weather conditions deteriorating considerably on the restart, Saracens got their big carriers on the ball but again Spencer lashed a penalty against the post.

Skelton then lost the ball in contact near the Munster line, before Nick Isiekwe’s charge-down on Murray went dead.

While Munster’s Mike Haley coped well with the slippery ball from a couple of kicks, retaining possession and building attacks was proving very difficult, especially with both lineouts under pressure on a very tough night for hookers.

Defences continued to be on top during a tense final quarter, with some terrific maul defence from Jack O’Donoghue and Billy Holland lifting the Irish province, while Itoje and company won the breakdown battle to send Sarries back downfield.

Mark McCall’s men had one last-gasp opportunity, afforded to them by South African Botha’s foul play highlighted by a TMO review.

Botha was sent off for the elbow to the throat of Nick Tompkins.

However, O’Donoghue came up with a vital lineout steal, with the the result keeping Munster second in Pool Four ahead of next Saturday’s rematch at Allianz Park.

Press Association

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Flankly 4 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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