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World Cup winner Damian de Allende on track to make Munster debut next month

Munster's new signing Damian de Allende.

Munster have confirmed that Springbok Damian de Allende is on track to feature for the province in next month’s Guinness Pro14 fixtures. Munster announced the signing of World Cup winner de Allende, and his Springbok teammate RG Snyman in January, with the pair both arriving in Ireland in recent weeks.

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And the province have now confirmed that Munster supporters should get a first look at their new man when the Pro14 resumes in August.

The Munster squad are in their fourth week of training at their High Performance Centre in Limerick following the easing of coronavirus restrictions in Ireland.

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Reds scrumhalf Tate McDermott interview

Reds scrumhalf Tate McDermott speaks ahead of Super Rugby AU Week Three, when Queensland faces the Western Force on Friday

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Reds scrumhalf Tate McDermott interview

Reds scrumhalf Tate McDermott speaks ahead of Super Rugby AU Week Three, when Queensland faces the Western Force on Friday

The squad train this week before taking nine days off, returning on Monday, July 27, with training stepping up a notch ahead of the two planned Pro14 derbies on the weekends of August 22/23 and August 29/30.

A number of players are expected to reintegrate into squad training when the team begin the second block on July 27.

De Allende is continuing to rehab a groin injury but is expected to be available for the August fixtures, representing a major boost for Munster head coach Johann van Graan.

In further good news for Munster, Tadhg Beirne (ankle), Keith Earls (calf), Calvin Nash (calf), John Ryan (shoulder) and Dave Kilcoyne – who sustained a calf injury during the early training weeks – are all in line to join the wider training group.

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Gavin Coombes has been sidelined from training with non Covid-related medical illness, while Mike Haley sustained a calf injury in the opening weeks of training and has commenced his rehabilitation programme.

Dan Goggin requires further review for a leg injury and will undergo a scan this week.

The province did not provide any further updates on injured trio Joey Carbery (wrist/ankle) or Mike Haley (calf).

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Bull Shark 49 minutes ago
Speeded-up Super Rugby Pacific provides blueprint for wider game

I’m all for speeding up the game. But can we be certain that the slowness of the game contributed to fans walking out? I’m not so sure. Super rugby largely suffered from most fans only being able to, really, follow the games played in their own time zone. So at least a third of the fan base wasn’t engaged at any point in time. As a Saffer following SA teams in the URC - I now watch virtually every European game played on the weekend. In SR, I wouldn’t be bothered to follow the games being played on the other side of the world, at weird hours, if my team wasn’t playing. I now follow the whole tournament and not just the games in my time zone. Second, with New Zealand teams always winning. It’s like formula one. When one team dominates, people lose interest. After COVID, with SA leaving and Australia dipping in form, SR became an even greater one horse race. Thats why I think Japan’s league needs to get in the mix. The international flavor of those teams could make for a great spectacle. But surely if we believe that shaving seconds off lost time events in rugby is going to draw fans back, we should be shown some figures that supports this idea before we draw any major conclusions. Where are the stats that shows these changes have made that sort of impact? We’ve measured down to the average no. Of seconds per game. Where the measurement of the impact on the fanbase? Does a rugby “fan” who lost interest because of ball in play time suddenly have a revived interest because we’ve saved or brought back into play a matter of seconds or a few minutes each game? I doubt it. I don’t thinks it’s even a noticeable difference to be impactful. The 20 min red card idea. Agreed. Let’s give it a go. But I think it’s fairer that the player sent off is substituted and plays no further part in the game as a consequence.

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