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Rob Kearney is Ireland's latest injury blow

By Online Editors
Rob Kearney

Ireland’s injury crisis has continued with Rob Kearney the latest player to emerge as a major doubt for Sunday’s Pool A opening clash against Scotland.

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The veteran full-back is believed to be struggling with a calf problem sustained in training earlier today.

He is now a major doubt for the Scotland game, and the clash with Japan six days later, according to The Irish Times.

Kearney’s setback comes on the back of the news that Ireland are also expected to be without Robbie Henshaw, who is suffering with a hamstring injury.

While Ireland are well stocked with options in the centre, with Bundee Aki, Chris Farrell and Garry Ringrose all fit and available, Kearney’s absence would represent a major blow for Joe Schmidt.

Jordan Larmour is the most likely to start in Kearney’s place, but has endured some difficult outings at fullback. More recently, Schmidt has tended to use Larmour on the wing.

Munster’s Andrew Conway is another option, but has rarely played in the position for Ireland.

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Schmidt played Henshaw at full-back during the Six Nations defeat to England earlier this year as he looked to boost his options in the position, but the experiment was abandoned after the Leinster played endured a difficult outing.

Ireland are expected to provide an update on Kearney’s fitness early tomorrow morning.

There are also doubts surrounding the fitness of Keith Earls and Joey Carbery.

Earls limped off the pitch in Ireland’s final warm-up game against Wales and has yet to train fully in Japan. Joey Carbery, who has been sidelined since the opening warm-up game against Italy, is expected to train fully later this week as he continues his recovery from an ankle problem.

The Rugby Pod on Ireland’s chances in Japan

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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