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On this day: Johnny Sexton seals Leinster comeback in Heineken Cup final

By PA
Johnny Sexton looked fresh-faced when Leinster beat Toulouse in the 2011 European semi-final in Dublin... he now has much to prove having not played for Leinster yet in 2019 (Photo by David Rogers/Getty Images)

Exactly a decade ago, Johnny Sexton starred in a piece of Heineken Cup history at the Millennium Stadium as Leinster completed a stunning comeback to snatch the trophy from Northampton’s grasp.

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The Irish side were cut adrift at half-time, 22-6 down and with precious little hope of dragging the Saints back, but dominated the second period to run out 33-22 winners.

Ireland fly-half Sexton was the central figure in the dramatic turnaround, personally responsible for 28 points thanks to two tries, four penalties and three conversions.

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In doing so he fell just two points short of Diego Dominguez’s record points tally from the 2001 final.

For Leinster it was the second European crown in three years, with their third and fourth still to come in 2012 and 2018.

Northampton, captained by future England skipper Dylan Hartley, were left distraught after finishing the season empty-handed. Just seven days earlier they had been dreaming of landing the double only to be beaten by Leicester in the Premiership semi-finals.

Brian O’Driscoll later credited Sexton with an inspirational team talk during the interval, but the man himself was happy to downplay his oratory.

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“I’m a bit of a nerd when it comes to sport and I just said that we see in sport that teams can come back like Liverpool (in the 2005 Champions League final) a few years ago,” he said.

“Stuff like this happens. We had to believe and we took our chances.”

One year on, Leinster found a much simpler way to retain the cup, hammering Ulster 42-14 at Twickenham.

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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