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'Ohh how I love this game' - Hibbard shares photo of gory facial injury

By Online Editors
Richard Hibbard

Dragons hooker Richard Hibbard has shared a gruesome picture of a facial injury he sustained while on Challenge Cup duty.

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Dragons fell to a heavy 49-7 defeat at home to Clermont – who finished Pool 1 with a perfect points record in the Challenge Cup.

Hibbard had his lip badly larcerated during the game, and shared it with his followers on social media.

Hibbard tweeted: “Ohh how I love this game!! Proper face for radio.”

It was the side’s heaviest defeat in Europe this season.

“We weren’t accurate enough,” said headcoach Ceri Jones. “Our lineout wasn’t accurate enough, we went to the corner three or four times and we got nothing which you can’t do against quality opposition.

“Defensively we slipped off first up tackles too many times in that first half.

“When we had Aaron (Wainwright) off the field they got in behind us they showed they are a quality team.

“The accuracy in our play wasn’t where it needed to be and when you are playing quality opposition you are going to struggle.

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“We’ve been proud of our performances recently, but that wasn’t where it needed to be.”

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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