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Munster's Joey Carbery poised to end 60-week injury layoff

By Sam Smith
(Photo by Getty Images)

Injury-plagued Joey Carbery is set to play his first rugby for Munster in 60 weeks after he was included in their matchday 23 to play Cardiff at the Arms Park on Friday in the latest round of the Guinness PRO14. The 25-year-old out-half has had a horrible run with injuries dating back to when he was stretchered off at the Aviva Stadium during an Ireland World Cup warm-up game with Italy in August 2019. 

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Carbery recovered from that ankle injury to travel to the World Cup finals in Japan but he was soon in the wars again when back on provincial duty with Munster, injuring a wrist in his last appearance in January 2020 at Ulster. 

While rehabbing that problem, it was decided an operation was needed to properly mend the ankle that continued to cause issues and it is only now that he is back in the mix after a near 14-month stretch in between games. 

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Nigel Owens guests on the latest RugbyPass Offload with Simon Zebo and Ryan Wilson

The inclusion of Carbery on the bench for the conference leaders in Wales will be viewed as a considerable boost in a campaign likely to culminate in a final against Irish rivals Leinster and a home tie in the still to be confirmed Champions Cup round of 16 restart.  

Munster defeated Edinburgh away last time out and there are six changes to their XV for their latest trip to the UK. Jack O’Donoghue captains the side, joining Chris Cloete and Jack O’Sullivan in the back row.

Fineen Wycherley scrums down next to Jean Kleyn, with Kevin O’Byrne stepping into the front row in between James Cronin and John Ryan. Shane Daly returns from Ireland camp to retain his position on the left wing with Calvin Nash named on the opposite flank. Mike Haley completes the back three at full-back.

The centre partnership sees Rory Scannell lining up next to Damian de Allende and Nick McCarthy joins JJ Hanrahan at half-back. If sprung from the bench Billy Holland will move ahead of Ronan O’Gara in the all-time Munster appearances list, becoming the second most-capped player for the province with his 241st appearance in red. Paddy Patterson, meanwhile, is in line to make his Munster debut on the bench.

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MUNSTER (vs Cardiff, Friday)
Mike Haley; Calvin Nash, Rory Scannell, Damian de Allende, Shane Daly; JJ Hanrahan, Nick McCarthy; James Cronin, Kevin O’Byrne, John Ryan; Jean Kleyn, Fineen Wycherley; Jack O’Donoghue (capt), Chris Cloete, Jack O’Sullivan. Reps: Niall Scannell, Liam O’Connor, Roman Salanoa, Billy Holland, Gavin Coombes, Paddy Patterson, Joey Carbery, Darren Sweetnam.

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Flankly 7 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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