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'The referee didn't have any choice' - Munster react to added time red card

By Online Editors
Munster's Peter O'Mahony applauds the fans following his side's victory over Saracens (Photo by Dan Mullan/Getty Images)

Munster head coach Johann van Graan insisted he was just happy to come away with a win against champions Saracens in their hard-fought Champions Cup Pool 4 fixture at Thomond Park.

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Saracens, minus the likes of England stars Owen Farrell and the Vunipola brothers, Billy and Mako, picked up a losing bonus point in the 10-3 defeat in difficult conditions. The sides play the return fixture at Allianz Park next Saturday.

Second-placed Munster, who scored the only try through captain Peter O’Mahony in the 30th minute, trail Pool 4 pacesetters Racing 92 by a point and enjoy a five-point advantage over third-placed Sarries ahead of that return game. Scrum-half Ben Spencer landed one of his three penalty attempts for the visitors.

Afterwards van Graan, asked if he was disappointed that Saracens had managed to take a losing bonus point from the game, said: “We will take a win against Saracens any day of the week. Right from the start we knew this pool was going to be tight.

“From our point of view we are still unbeaten in the group. An away win with a bonus point over the Ospreys, a home win against Saracens and a draw against Racing, so it is going to go right down to the wire.

(Continue reading below…)

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“The only thing we can control is next week against Saracens again in London. I am very glad about the win, very tough conditions in that last 50 minutes of the game.”

Munster lost replacement back rower Arno Botha to a late red card for leading with a forearm into Saracens’ Nick Tompkins.

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Van Graan said of the incident: “I will have to go and have a look at it again. Initial thoughts, the referee didn’t have any choice. Look, it happens so quickly, it was literally instinct.

“It was actually such a great carry and unfortunately if his forearm made contact with the head the referee doesn’t have any decision to award a red card. Obviously he feels bad about it, it happens in a split second and we will just have to look at it.”

Saracens director of rugby Mark McCall said his feelings on the low-scoring encounter were mixed, admitting: “A mix of being very pleased with a lot of things, the effort, the togetherness we showed, the ability to bounce back from a number of things that went wrong in the game, that was really good.

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“A bit of frustration because having got ourselves into a situation where we had the elements in the second half and only a seven-point deficit, it is probably something we will look back on and be frustrated that we could not have done better in the second half.”

McCall felt the losing bonus point keeps the title holders in the mix for qualification from the group, despite suffering their second away defeat of the pool stages.

“It is probably out of our hands to a degree. We need to win next week. We do know Munster have a tough game away to Racing in round five. There is definitely hope, but next week is huge for us and we’ve got to win next week.”

– Press Association 

WATCH: RugbyPass goes behind the scenes in Going Pro, a documentary on how Saracens women defended their 2018/19 Tyrrells Premier 15s title

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Flankly 7 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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