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Ford primed to make Scotland history

By RugbyPass
Scotland’s Ross Ford

Ross Ford is set to make history on Saturday after being selected to face Fiji in what would be a record 110th appearance for Scotland.

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The Edinburgh hooker is primed to overtake Chris Paterson as his country’s most capped player when Gregor Townsend’s men conclude their three-match tour in Suva.

Townsend oversaw a stunning 24-19 win over Australia last time out and makes 12 changes for this weekend’s clash, with Nick Grigg handed a debut at centre.

“It’s a great storyline that we have Nick making his international debut at the same time as Ross will make history and become the most capped Scot of all time,” said Townsend.

“Ross has been an outstanding tourist, both on and off the field. This week he has been driving our standards and working as hard as usual to make sure we get our preparations right for what will be a very tough game.”

Ford, 33, made his international debut against the Wallabies in 2004 and has featured in three World Cups, as well as the 2009 British and Irish Lions tour.

Scotland XV: Ruaridh Jackson; Damien Hoyland, Nick Grigg, Duncan Taylor, Tim Visser; Peter Horne, Henry Pyrgos; Alex Allan, Ross Ford, Willem Nel, Tim Swinson, Jonny Gray, John Barclay, John Hardie, Josh Strauss.

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Replacements: Fraser Brown, Gordon Reid, Zander Fagerson, Ben Toolis, Hamish Watson, Ryan Wilson, Ali Price, Greig Tonks.

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Flankly 17 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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