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Robb red card can't stop Connacht toppling Kings

By Online Editors
(Photo By Stephen McCarthy/Sportsfile via Getty Images)

Connacht overcame an early Peter Robb red card to beat Southern Kings 29-19 in their Guinness PRO14 clash in Port Elizabeth.

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The Irish visitors flew into a 14-0 lead after five minutes with Colby Fainga’a and Tiernan O’Halloran crossing and Jack Carty adding two conversions.

But Connacht centre Robb was dismissed after 15 minutes for striking Howard Mnisi in the neck with an elbow as he tried to fend off the centre.

Kings had a two-man advantage when Kyle Godwin was yellow-carded for an infringement on the Connacht try-line, and they quickly levelled as Stefan Ungerer and Erich Cronje scored tries and Siya Masuku landed two conversions.

Carty restored Connacht’s lead with a penalty before the break and the outside-half ran through soon after the restart for a 22-14 lead.

Cronje crossed again to reduce the deficit, but a penalty try gave Connacht a bonus-point win despite centre Tom Daly picking up a late yellow card.

WATCH: The guys round up all the Guinness Six Nations and Premiership action. They discuss the shenanigans at the breakdown in England v Ireland among others. We also hear from Brad Shields on his injury and his quest to get back into Eddie’s England squad.

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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