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Wallabies prop faces long sideline stint

By Online Editors
Wallabies prop Tom Robertson. Photo / Getty Images

Wallabies prop Tom Robertson may be out of Australia’s Rugby World Cup plans after suffering knee injury in Argentina.

Robertson went down early on Friday morning during the team’s last on-field session in Buenos Aires before they head to Salta to play the Pumas.

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If the non-contact injury is as bad as first feared, Robertson is expected to spend an extended spell on the sidelines.

If confirmed to be an ACL tear, the injury may rule the 24-year-old out of World Cup contention, with the tournament less than one year away.

“I’d say he’s done a significant knee injury,” Wallabies coach Michael Cheika told reporters. “I won’t pre-empt scans or anything like that but it’s not looking ideal.”

“It was nothing. Just a very innocuous event, no contact, nothing. It looks significant.

“He’ll stay with us now, there’s no point sending him home yet, and when he gets home he’ll get the scans he needs and then I’d imagine, the operation he needs after that.”

Robertson hasn’t started for the Wallabies since the first Bledisloe Cup Test in Sydney, and has been left out of Michael Cheika’s matchday 23 for Australia’s last two fixtures.

His absence means a likely call-up to camp for fellow prop Jermaine Ainsley for the third Bledisloe Cup Test in Japan and the forthcoming tour of Wales, Italy and England to round out the year.

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Flankly 3 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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