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VIDEO: Chris Ashton scores two on Top14 debut for Toulon

By RugbyPass
Chris Ashton

Chris Ashton has scored his first – and indeed his second – Top 14 try for French giants Toulon.

The former England ace put in a fine performance for his new club against All Black laden rivals Pau.

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Earlier in the year former Saracens wing Ashton claimed a move Toulon will go some way to extinguishing his “burning desire” to play for England.

The rugby league convert left European and Premiership champions Sarries for a spell in the Top 14 at the end of the season.

Ashton’s decision to move to France will prevent him from forcing his way back into the England squad due to the Rugby Football Union’s policy of making overseas-based players ineligible for selection.

Ashton has been given lengthy bans after being found guilty of eye-gouging and biting in the last two years, punishments which he has mixed feelings over.

“I can’t feel hard done by, well obviously I can, but I think that was the easy option,” he said.

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“I have put myself in those situations. It can look the way it looks because I have put myself in that place so there is definitely a responsibility on my side.

“Whether I agree with someone telling me I have done something or not is completely different.”

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Flankly 13 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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