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Tier II nations set to win big from proposed World Nations League

By Online Editors
Japan's Amanaki Lelei Mafi squares up to Fiji's Nemia Soqeta. (Photo by Charlie Crowhurst/Getty Images)

Tier II nations could be the big winners in the wake of fresh talks about a proposed World Nations League between world rugby leaders in Los Angeles this week.

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According to The Times, discussions regarding the format of the new competition have included tier two nations Fiji and Japan joining sides from the Six Nations and Rugby Championship in a 12-team league.

https://www.instagram.com/p/BtPEVTYAvRI/

Each team would play each other once throughout the year, followed by a series of play-off matches, with a final between the best nation from either hemisphere to be played at a neutral venue such as Wembley Stadium in London or Camp Nou in Barcelona.

Talks of relegation from the Six Nations have also been proposed.

The report from The Times outlines a proposition which would see the bottom-placed Six Nations side take on the winner of the Europe Rugby Championship, which features second-tier nations Georgia, Romania, Russia, Spain, Germany, and Belgium.

The winner of that promotion/relegation play-off would claim a spot in the next season’s edition of the World Nations League.

Shortened versions of the competition could take place in years featuring British and Irish Lions tours, while the tournament is set to be put on hold during World Cup years in an attempt to preserve rugby’s flagship event.

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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