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Scott Penny to start at openside as Ireland U20s team named

By Online Editors
The Ireland U20s in action last year in the Ricoh Arena

Head Coach Noel McNamara has named the Ireland U20 side, sponsored by PwC, to take on England in the opening game of the U20 Six Nations.

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In the front-row, props Josh Wycherley and Thomas Clarkson will start alongside hooker Dylan Tierney-Martin, who wins his second U20 cap having made his debut at last season’s U20 World Championships.

Charlie Ryan, who returns for his second U20 Six Nations campaign, starts in the second row alongside Niall Murray.

Martin Moloney, Scott Penny and Number 8 John Hodnett are named in the back row. Scrum-half Craig Casey will partner out-half Harry Byrne, who is set to win his 11th U20 cap.

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Captain David Hawkshaw partners Liam Turner the centre. Jake Flannery starts at full-back, with Conor Phillips and Jonathan Wren lining out on the wings.

Ahead of the Ireland U20s debut test in Cork, McNamara said;

“The players have prepared very well since we first came together before Christmas. We had a good camp last week in Cork and are looking forward to the challenge that England will bring this Friday night.

We have a very talented group of players in the squad, and there were a number of tight calls on selection for this game. There is a lot of rugby to be played over the coming weeks and months, so the competitiveness in the squad is a real positive and bodes well for the season ahead.

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Everyone involved is excited to be heading to Irish Independent Park for this opening fixture. It’s a great venue, with a nice fast pitch and we’re looking forward to getting the campaign underway in front of an energetic and lively crowd in Cork.”

Ireland U20 v England U20, U20 Six Championship, Irish Independent Park, Cork. Kick-Off: 7.15pm

15. Jake Flannery (Shannon RFC / Munster)
14. Conor Phillips (Young Munster RFC / Munster)
13. Liam Turner (Dublin University FC / Leinster)
12. David Hawkshaw (Clontarf FC / Leinster) Captain
11. Jonathan Wren (Cork Constitution FC / Munster)
10. Harry Byrne (Lansdowne FC / Leinster)*
9. Craig Casey (Shannon RFC / Munster)

1. Josh Wycherley (Young Munster RFC / Munster)
2. Dylan Tierney-Martin (Corinthians RFC / Connacht)*
3. Thomas Clarkson (Dublin University FC / Leinster)
4. Charlie Ryan (UCD RFC / Leinster)*
5. Niall Murray (Buccaneers RFC / Connacht)
6. Martin Moloney (Old Belvedere RFC / Leinster)
7. Scott Penny (UCD RFC / Leinster)
8. John Hodnett (UCC RFC / Munster)

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Replacements:
16. John McKee (Old Belvedere RFC / Leinster)
17. Michael Milne (UCD RFC / Leinster)
18. Ryan Lomas (Galwegians RFC / Connacht)
19. Brian Deeny (Clontarf FC / Leinster)
20. David McCann (Banbridge RFC / Ulster)
21. Cormac Foley (St.Mary’s College RFC / Munster)
22. Sean French (Cork Constitution FC / Munster)
23. Rob Russell (Dublin University FC / Munster)

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Flankly 6 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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