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Munster move to meet massive demand for Saracens clash

By Ciarán Kennedy
Keith Earls celebrates a try against Racing 92

Munster have confirmed that they will increase the capacity of Thomond Park in order to meet demand for their Heineken Champions Cup clash against reigning champions Saracens on Saturday.

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Having already sold 23,000 tickets for the Pool 4 clash, Munster have taken the move to bring in additional seating to increase the capacity of the stadium to 26,267.

Munster have previously increased the capacity at Thomond Park for Champions Cup games and inter-provincial Pro14 derbies. The additional seating will be located on the goal-line at both ends of the ground to give as many supporters as possible the opportunity to see Munster take on the Premiership holders.

Saracens have insisted they remain committed to the Champions Cup despite being handed a 35-point reduction in the Premiership as a result of salary cap breaches.

Thomond Park was a sell-out for Munster’s first home Champions Cup game of the campaign against Racing 92 last month. The official attendance of 25,600 for that clash was the highest across the entire competition after the opening two rounds of action.

 

The province are currently tied with Racing 92 at the top of Champions Cup Pool 4, with each side on seven points after two games following their thrilling draw in Limerick. Saracens are third with five points while Ospreys sit bottom.

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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