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Mafi starts as Japan make four changes for Ireland

By Online Editors
Amanaki Mafi. (Photo by Koki Nagahama/Getty Images)

Japan coach Jamie Joseph has named his team for the Pool A match against Ireland at Shizuoka Stadium Ecopa on Saturday.

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The Brave Blossoms have made four changes to the starting XV that defeated Russia 30-10 in the opening match at RWC 2019.

Captain Michael Leitch drops to the bench, as do Asaeli Ai Valu, Lomano Lava Lemeki and Wimpie van der Walt drop to the bench.

Luke Thompson, at 38 the oldest player at RWC 2019, is promoted to the starting line-up. The same goes for Jiwon Koo, Amanaki Lelei Mafi and Ryohei Yamanaka.

Pieter Labuschagne, one of only three players to captain the Brave Blossoms on debut, also captains the side against Ireland.

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Labuschagne, also going by his nickname ‘Lappies’, is the third foreign-born player to captain Japan in a World Cup match following Andrew McCormick (NZL) and Michael Leitch (NZL).

Pieter Labuschagne will become the fourth South African-born player to captain a country other than South Africa at the Rugby World Cup following Kevin Dalzell (USA), Quintin Geldenhuys (Italy) and Dion O’Cuinneagain (Ireland).

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William Tupou will play on the wing for the first time in his test career. He has made all of his previous test appearances at full-back and centre.

TEAM:

1. Keita Inagaki
2. Shota Horie
3. Jiwon Koo
4. Luke Thompson
5. James Moore
6. Kazuki Himeno
7. Pieter Labuschagne (capt.)
8. Amanaki Lelei Mafi
9. Yutaka Nagare
10. Yu Tamura
11. William Tupou
12. Ryoto Nakamura
13. Timothy Lafaele
14. Kotaro Matsushima
15. Ryohei Yamanaka

16. Atsushi Sakate
17. Isileli Nakajima
18. Asaeli Ai Valu
19. Wimpie van der Walt
20. Michael Leitch
21. Fumiaki Tanaka
22. Rikiya Matsuda
23. Lomano Lava Lemeki

Jim Hamilton and RugbyPass sat down with Scotland Legend Gavin Hastings, who talked us through his best and worst memories of the ’91 RWC.

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Flankly 12 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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