Select Edition

Northern Northern
Southern Southern
Global Global
NZ NZ

Late tries allow Northampton skew the scoreline and win comfortably

By Online Editors
Northamton's Taqele Naiyaravoro looks to break through the Worcester defence (Photo by Matthew Lewis/Getty Images)

Worcester director of rugby Alan Solomons believes his side were still in the contest right until the end despite losing 35-16 at Northampton. Both sides made winning starts to the season last weekend but it was Northampton who surged to the top of the Gallagher Premiership table with victory on a momentous day for English rugby.

ADVERTISEMENT

Having gone in 9-6 down at the break, the Saints sprang into life during the second half with tries from Tom Collins and Taqele Naiyaravoro giving the home side breathing space. They then grabbed two quickfire tries, through George Furbank and Ollie Sleightholme, inside the final 15 minutes to make sure of a maximum points haul.

Despite the dam bursting late on, Solomons believes his side were still in with a shout of getting something out of the game, 11 points down at 20-9 with 10 minutes to play. “I felt like we were still in that game and it was the last 10 minutes of the game in about five or six minutes when they scored three tries,” said Solomons.

“That skewed the scoreline completely. Yes, we made the errors and gave them the penalties to get the two tries but in six minutes to allow them to score three tries was not good. The big thing for me was getting a good start and we certainly did that. The opening half was good, but we just let ourselves down in the second half. It’s little things that turn a rugby game.”

Understandably, Northampton director of rugby Chris Boyd was pleased with the way his side turned up the heat in the latter stages of the game as victory ensured a perfect start to the season at Franklin’s Gardens. “The second half was considerably better and maybe the platform in the first half helped us,” said Boyd.

(Continue reading below…)

Video Spacer

“We just needed to stop playing in the back half of the field and we needed to get possession and territory that we could build on. We did a few times in the second half and reaped the reward. They weren’t conditions that suit us because we like to play a bit and they were putting pressure on us so we couldn’t get out of that end.

“Once you get possession and territory then you can start playing a little bit more. We struggled in the first half but we got it together in the second half and away we went. George Furbank was good, having been really good last week as well. He’s a quality player and he sees space really well.”

ADVERTISEMENT

WATCH: David Flatman takes England star Maro Itoje on a trip down memory lane

ADVERTISEMENT

Join free

Chasing The Sun | Series 1 Episode 1

Fresh Starts | Episode 2 | Sam Whitelock

Royal Navy Men v Royal Air Force Men | Full Match Replay

Royal Navy Women v Royal Air Force Women | Full Match Replay

Abbie Ward: A Bump in the Road

Aotearoa Rugby Podcast | Episode 9

James Cook | The Big Jim Show | Full Episode

New Zealand victorious in TENSE final | Cathay/HSBC Sevens Day Three Men's Highlights

Trending on RugbyPass

Comments

Join free and tell us what you really think!

Sign up for free
ADVERTISEMENT

Latest Features

Comments on RugbyPass

F
Flankly 7 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

24 Go to comments
TRENDING
TRENDING Ardie Savea's Japan sabbatical ends on a sour note Ardie Savea's Japan sabbatical ends on a sour note
Search