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Highlanders bring All Black in to sure up forwards against in-form Brumbies

By Online Editors
Shannon Frizell. Photo / Getty Images.

The Highlanders take on the in-form Brumbies at fortress Canberra on Saturday night.

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Head coach, Aaron Mauger, has largely stayed with the team from the first-round loss against the Sharks making only three selection changes to the starting fifteen.

In the forwards, All Blacks World Cup tourist Shannon Frizell comes into the starting side with Dillon Hunt dropping to the bench while Jesse Parete replaces an injured Pari Pari Parkinson in the second row. Parete’s promotion grants Jack Whetton a place in the matchday 23 for his first game of the 2020 season.

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The only change in the backs sees Patelesio Tomkinson come onto the right wing for Tima Fainga’anuku.

On the bench, Counties Manukau and Irish prop, Conan O’Donnell (who came into the squad for the injured Jeff Thwaites), gets an opportunity to impress this week

Mauger is well aware of the challenge his team will face in the capital city.

“[The Brumbies] are a tough team to play in Canberra and have a strong home record over the last few seasons, we are expecting a physical encounter on Saturday,” Mauger said.

“We took some positives out of our second-half performance last week, so we now have a good opportunity to build on that this round against the Brumbies.”

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Highlanders: Josh McKay, Patelesio Tompkinson, Rob Thompson, Josh Ioane, Jona Nareki, Mitch Hunt, Aaron Smith, Marino Mikaele Tu’u, James Lentjes (c), Shannon Frizell, Josh Dickson, Jesse Parete, Siate Tokolahi, Liam Coltman, Ayden Johnstone. Reserves: Ash Dixon, Daniel Lienert-Brown, Conan O’Donnell, Jack Whetton, Dillon Hunt, Kayne Hammington, Michael Collins, Teariki Ben-Nicholas.

– with Highlanders Rugby

Highlanders forwards coach Mark Hammet is looking forward to the challenge of the unbeaten Sharks:

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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