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Fantasy Rugger: Round Two Top Performers

By RugbyPass
Will Genia

In case you’ve been living under a rock for the last few years, you’ll know that Beauden Barrett is a damn good player. However, just as a little reminder, he made his mark on Fantasy Rugger with a whopping 27.6 points to be the highest scoring player of the weekend:

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It’s no surprise to see plenty of Wallabies in there too, given the incredible turnaround in form from the previous weekend’s hiding at the hands of the All Blacks.

Veteran Will Genia amassed a very good 17.8 point haul, while Kurtley Beale and Israel Folau contributed solid figures. Beale probably deserved an extra points for his one on one strip of Sonny Bill Williams alone.

Siya Kolisi had a huge game on the flank, and the numbers back up his man of the match award in the Boks’ win over the Pumas. Team mate Eben Etzebeth put up big numbers as well.

Looking forward to the next round of fixtures, it’ll pay to probably load up with All Blacks. They have the Pumas at home, and will be putting up big numbers.

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Flankly 1 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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