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Wallabies v Springboks - What do the numbers say?

By Sam Smith
Wallabies and Springboks embrace. (Photo by Getty).

A resurgent Springboks side face an improved Wallabies outfit this weekend in Perth, a once burgeoning rugby city that now lies mostly in ruins. But what do the numbers say?

  •  Each of the last six Tests between these teams has been won by the home nation on the day, including an 18-10 win for the Springboks when they last met.
  • The Wallabies have won seven of their last eight games when hosting the Springboks, including their last three; though, they’ve not scored more than 26 points in such a fixture since 2011.
  • This will be the second ever Test played at nib Stadium in Perth after the Wallabies dismissed Argentina 36-20 there in last year’s Rugby Championship.
  • South Africa will be searching for back-to-back wins away from home for the first time since a brace of wins against England and Italy in 2014 (excluding 2015 Rugby World Cup).
  • Each of these teams has played 101 games in The Rugby Championship for 42 wins, two draws, and 57 losses, while only one point separates them in defence with the Wallabies (2,472pts conceded) edging the Springboks (2,473).
  • Australia have averaged 4.6 tries scored per game so far in 2017, their best figures in a calendar year since posting 5.8 tries per game in 1985.
  • Australia have rallied to score four tries in the final quarter of their games already this tournament, more than any other team in the competition.
  • The Springboks are the only team yet to concede a try in either the opening or closing quarter of games this tournament.
  • Tevita Kuridrani is set to line up for his 50th Test cap, he scored a try on his last start against the Springboks (2015).
  • Eben Etzebeth (8) has won more lineouts than any other player this tournament, with two of his wins coming on the opposition’s throw.
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Flankly 15 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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