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Sharks v Lions - The Facts

By Sam Smith
Rohan Janse van Rensburg (Photo: Getty Images)

The Lions have enjoyed an armchair ride throughout the Super Rugby season having avoided a single match against New Zealand opposition. Although they locked up top spot in their conference some time ago, the number one seed is still up for grabs should the Crusaders suffer defeat at the hands of the Hurricanes.

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If the Lions are to claim the number one seed, they’ll need a final round victory against the Sharks. Check out the key stats ahead of their clash this weekend.

  • The Lions have beaten the Sharks in each of their last four meetings, after winning just twice in 13 meetings prior (D1, L10).
  • The Sharks have won their final regular season game in each of their last seven campaigns, winning their last five such fixtures by an average margin of 24 points.
  • The Lions have now won 11 games in a row since a 12-point loss to the Jaguares in Round 3, and have scored 199 points in their last three games combined.
  • The Sharks rely on the penalty goal more often than any other team in the competition, slotting 3.3 penalty goals per game so far this season.
  • The Lions’ Franco Mostert has stolen 13 lineouts so far this season, six more than any other player in the competition, though Sharks duo Ruan Botha (7) and Stephan Lewies (7) are each ranked equal second.

Thanks to Opta for the numbers.

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Flankly 2 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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