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Sexton breaks record as Leinster and Scarlets claim derby spoils

By Peter Thompson
Leinster fly-half Jonathan Sexton

Jonathan Sexton became Leinster’s leading all-time points-scorer in a 23-17 derby win over Munster, while the Scarlets edged out the Ospreys in an all-Welsh Pro14 affair on Saturday.

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Sexton broke Felipe Contepomi’s record of 1,225 points at the Aviva Stadium, landing three penalties and converting both of Rory O’Loughlin’s tries as Leinster joined second-placed Ulster on 23 points in Conference B.

Ian Keatley scored a breakaway try in a first half which ended with Leinster 14-7 to the good and Munster were unable to pull off a fightback despite Keith Earls’ second-half double in front of a crowd of 46,374 in Dublin.

The Scarlets are sitting pretty two points clear of Ulster and Leinster following a 19-18 derby victory at the Liberty Stadium.

Dan Biggar scored six penalties to pass the 1,500 point mark in the league, but Gareth Davies scored two tries early in the second half and Samson Lee barged his way over for a third as Wayne Pivac’s men claimed the narrowest of victories.

Elsewhere, Benetton Treviso ensured the Southern Kings’ wait for first Pro14 points goes on, easing to a 31-3 victory.

Angelo Esposito claimed a brace of tries, while Marco Barbini and Cherif Traore also crossed the whitewash as the Kings suffered a sixth loss from as many games this season.

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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