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Ringrose ruled out while Furlong also a doubt for Ireland

By Ciarán Kennedy
Ireland centre Garry Ringrose. (Photo by David Rogers/Getty Images)

The IRFU have confirmed that Garry Ringrose will miss Ireland’s massive Guinness Six Nations games against Wales and England after suffering a hand injury in the opening round win over Scotland.

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There is also doubt surrounding Tadhg Furlong, with the prop reporting tightness in his calf towards the end of Saturday’s 19-12 win.

Ringrose picked up his hand injury in the first half against Scotland, and the IRFU have confirmed he has now had a procedure which will rule him out of this weekend’s home clash against Wales and the trip to face England on February 23.

Ringrose is expected to be back in action in time for the round 4 home game against Italy on March 7.

Fulrong is due to be monitored during across the week, and has yet to be officially ruled out of the Wales game.

Meanwhile, the IRFU have also confirmed that development players Ryan Baird (Leinster), Robert Baloucoune (Ulster) and Harry Byrne (Leinster) have all returned to their provinces, while Leinster flanker Will Connors has been added to Andy Farrell’s main squad.

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Flankly 18 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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