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Match Highlights - Chiefs stun Highlanders, Sunwolves win big

By Ben Spratt

The Chiefs beat the Highlanders and closed the gap to the Hurricanes in Super Rugby’s highly competitive New Zealand Conference.

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All three sides are set for the play-offs, but they trail the Crusaders at the top of the group and jostled for position on Saturday.

The Chiefs secured a standout result as they won 45-22 on the road at the Highlanders for their third win in four away matches after a blistering first half.

Six tries before the break – including two from Toni Pulu – incredibly had the visitors up 42-0 at the break as they put the result beyond doubt.

But the hosts were able to deny the Chiefs a bonus point. Teihorangi Walden scored a brace soon after the restart, before another two tries followed.

The Chiefs will now have the Hurricanes in their sights ahead of their meeting, with the second-placed side in the conference losing 24-12 to Brumbies, who ran in three second-half tries to overturn a 12-5 deficit half-time deficit.

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There was a surprise thriller between two of the league’s strugglers, meanwhile, as the Sunwolves defeated the Bulls 42-37 in Singapore.

The two number 10s were the stars of the show as the Sunwolves’ Hayden Parker scored a try and kicked six conversions, while Handre Pollard crossed once and put away four conversions and three penalties.

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Flankly 8 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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