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Leinster confirm Leavy will miss World Cup

By Nathaniel Cope
Leinster and Ireland flanker Dan Leavy. (Photo by Bryn Lennon/Getty Images)

Leinster have confirmed that Dan Leavy will miss the World Cup later this year.

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He suffered a knee injury in his side’s 21-18 win over Ulster in the quarter-final of the Heineken Champions Cup in Dublin on Saturday.

In a message on Twitter, his club said: “Leinster Rugby can confirm that Dan Leavy had an initial scan yesterday [Sunday] on a complex knee ligament injury but needs further assessment this week,” the Irish province said on Twitter.

“He has been ruled out for the remainder of the season and into next season to include the Rugby World Cup.”

Leavy was stretchered off in the 63rd minute having replaced Sean O’Brien only 10 minutes earlier.

He had just returned from injury, having taken no part in Ireland’s Six Nations campaign.

Speaking in the aftermath of the match head coach Leo Cullen said “Dan’s had a bad injury. I don’t want to get into too much detail. He’ll be out for a while. We’ll get it assessed and take it from there,”

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“Been a tough year now but that’s sometimes the nature of our game, it’s a tough one for Dan.”

Leinster will face Toulouse in the semi-finals of the Champions Cup on Sunday April 21st at the Aviva Stadium.

You may also like: Stephen Ferris discusses Ireland’s form of late leading into a World Cup.

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Flankly 2 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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