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The centurion: Kieran Read's ten greatest hits

By Jamie Wall
Kieran Read (Photo: Getty Images)

Kieran Read is one day away from playing his 100th test for the All Blacks. Jamie Wall looks back at some of the captain’s best rugby moments.

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All the talk this week has been about the pressure the All Blacks are under after the Lions squared up the test series in Wellington. The pre-match conjecture has overshadowed what will be a pretty significant event this weekend at Eden Park: captain Kieran Read will stride out for his 100th test match for the All Blacks, becoming the seventh man to achieve the feat.

Rugby Pass hasn’t forgotten you, skip. Here’s a look at the top 10 moments of a career that’s included 21 test tries, two World Cup wins and a World Player of the Year award in 2013:

Duane Vermeulen wishes he’d never called for this catch:

David Pocock had a hard time getting up from this:

[Watch on YouTube]

The Wallabies were actually going alright here until Read laid waste to Rocky Elsom:

Read was the one who made cross kicks a thing:

A new twist on the old 8-9 move bags a try for dirty old Aaron Smith:

https://www.youtube.com/watch?v=GTW_SpXiYus

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Counter attack masterclass by a guy wearing a single digit jersey:

Now Read’s just taking the piss, picking off a pass:

About time we had another big hit:

OK, so he doesn’t actually make the tackle here, but he tracks back a long way:

Kieran Read really does love playing the Wallabies:

https://www.youtube.com/watch?v=pTqW6hoWegY

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Flankly 6 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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