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Banned - Sammy Arnold banned for redcard shot on Lealiifano

By RugbyPass
Munster have returned to training after an academy player tested positive for Covid-19.

Sammy Arnold of Munster Rugby faced a Disciplinary Hearing today and has been banned for three weeks.

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A Disciplinary Panel convened in Neath to consider the red-card decision against the player resulting from the Round 12 fixture against Ulster Rugby on January 1, 2018.

The player was shown a red card by referee Sean Gallagher under Law 10.4 (e) – Dangerous Tackling.

The Disciplinary Panel, comprising of Roger Morris (Chair), Nigel Williams and Owain Rhys James (all Wales), concluded that the actions merited a mid-range entry point as a player must not tackle above the line of shoulders, an act of foul play which carries a six-week suspension.

The ban was reduced after full mitigation of 50 per cent was applied having taken into account the player’s conduct throughout the hearing and his previously clean disciplinary record.

As a result, the player has been banned for a period of three weeks. He is free to play from Monday, January 22.

The player was reminded of his right to appeal.

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Flankly 7 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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