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Record number of people playing rugby globally - report

By Online Editors
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A record number of people are playing rugby worldwide as the sport continues to grow and prosper across the globe, according to the World Rugby Year in Review 2018.

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According to World Rugby, the sport’s unprecedented growth continued in 2018 with 9.6 million men, women and children playing the game around the world. This includes 2.7 million women, up 10 percent on the previous year and accounting for more than a quarter of the total global playing population.

Excitingly the total number of registered female players grew by an impressive 28 percent to 581,000 across World Rugby’s member unions. This comes during the first full year of implementation of World Rugby’s ambitious plan, Accelerating the global development of women in rugby 2017-25, which aims to support the growth and development of the women’s game and promote parity,” said the global body in a statement.

“That success was matched off the field by increased engagement levels from female fans – 38 percent increase in video views by women and the growth of the World Rugby and Rugby World Cup female audience on Twitter to more than 30 percent.

“It was also reflected in increased diversity at the highest levels of the game in a year when World Rugby added 17 new female members to its Council and New Zealand was named as first-time hosts of Women’s Rugby World Cup 2021.

Other highlights in 2018 included the second Youth Olympic Games Rugby sevens tournament in Buenos Aires, won by Argentina (men’s) and New Zealand (women’s). Meanwhile, Rugby World Cup Sevens in San Francisco saw 100,000 fans across three days create an incredible atmosphere inside the iconic AT&T Park, with a US broadcast audience of nine million tuning in, many watching rugby for the first time. This helped drive even greater interest in the sport to 800 million worldwide, driven by young people consuming sevens digital content in emerging markets like the USA, China, India and Brazil.

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Player welfare is also checked off in the agency release: “Off the field, player welfare remains World Rugby’s number one priority with the international federation focusing on evidence-based injury prevention at all levels of the sport. Alongside its ongoing focus on research, World Rugby’s training and education programmes remain core to its strategy, with more than 2,700 training courses delivered worldwide in 2018.”

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World Rugby Chairman Sir Bill Beaumont said: “2018 was another special year for rugby as we watched the sport continue to prosper and grow both on and off the field. Within a total playing population of 9.6 million it was fantastic to see our Get Into Rugby programme – run in partnership with unions and regions – continue to break participation records with over two million girls and boys worldwide getting involved for the second year in a row amid a growing global interest of 800 million people.”

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Flankly 6 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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