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Owen Farrell adamant Saracens have always played with adventure

By PA
Owen Farrell of Saracens takes on James Ramm during the Gallagher Premiership Semi-Final match between Saracens and Northampton Saints at StoneX Stadium on May 13, 2023 in Barnet, England. (Photo by David Rogers/Getty Images)

Saracens may have broadened their horizons in attack this season but Owen Farrell insists they have always played with greater adventure than given credit for.

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One victory separates Saracens from a sixth Gallagher Premiership title after they crushed Northampton 38-15 in Saturday’s semi-final at StoneX Stadium.

Director of rugby Mark McCall described it as “our strongest defensive performance for years”, but it is in their willingness to attack that the club have evolved most significantly.

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Frustrated by last season’s defeat to Leicester in the Premiership final, they resolved to show more ambition for 2022-23 and have flourished as a consequence with only Saints scoring more tries in the regular season.

Farrell has been at the heart of the buccaneering with assistance from Alex Goode and Elliot Daly, but England’s captain denies that it is a radical change in direction for Saracens.

“There was always a perception about us before – and at times rightly so – that we were this team that just strangled teams and kicked everything,” Farrell said.

“But if you look back, in some of the finals we had against Exeter and Clermont, we played rugby.

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“People were talking as if we didn’t play rugby, as if we just kicked everything and used the driving maul. I don’t know how people thought we won games, but we played rugby.

“We would have patches of it during the season and then go back to fundamentals.

“We were trying to bring more of it out and the bits that we showed in the past before have showed us that we were ready for doing more of it. It felt like we were ready to do it, so that’s why we did.

“We’ve come from a place – and rightly so – that was built on solid foundations: a good kicking game and defence. And attack came off the back of that.

“That started a long time ago, even before I left school. That served us unbelievably well. I just feel we’ve been ready for a bigger jump this year.

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“The key thing has been to take that into the bigger games and I’m glad we did that against Northampton.”

Farrell and Goode were the catalysts for Saracens’ dynamism against Saints, pulling the strings in a dazzling start to the play-off.

“It’s about picking our heads up and looking to see if it’s on. There’s obviously a percentage of how on it is. If it’s properly on we want to take it,” Farrell said.

“If we think we can take metres to score a try, get to halfway rather than kick it there, then that’s a chance that we want to take.

“We want to take obvious chances and we don’t want to be half in, half out. We don’t want to be indecisive. We want to be decisive.”

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Flankly 5 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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