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Jacob Umaga to miss Toulouse game after ban for throat tackle

By Ian Cameron
Jacob Umaga (Photo by David Rogers/Getty Images)

Wasps’ standoff Jacob Umaga has copped a ban for a tackle that caught London Irish winger Ollie Hassell-Collins in the throat.

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He pleaded guilty at an independent disciplinary panel yesterday and will now miss Wasps’ Heineken Champions Cup match with Toulouse.

“Umaga received a red card in the 76th minute of the match between Wasps and London Irish on 26 December 2021 for dangerous tackling, contrary to World Rugby Law 9.13. Umaga pled guilty and received a three-match ban.”

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The tackle hit Hassle-Collins in the throat, with pitchside therapist Brian O’Leary saying: “We cleared his neck of any injury and assessed him for any signs or symptoms of a head injury. He described taking an impact to his throat and when given a drink of water reported pain when swallowing.”

As the incident happened in the 76th minute, there was no time for Hassle-Collins to take a HIA1 so he instead completed the HIA2  post-game, which he failed. He is now undergoing a graded return to play following the concussion guidelines.

According to the report: “The Player [Umaga] will say that he had no intention to make contact with the head of the London Irish player and that such unintended consequence was the result of his poor execution of the tackle. The Player had been seeking to make contact with the opposing player and the ball. The Player candidly accepts that he got his body height, and execution wrong. By his plea, the Player accepts that the referee’s decision on the field was correct having regard to the implementation of the Head Contact Process.”

As Umaga’s record is ‘completely clean’ his original 6-week ban was reduced down to a three-game ban. Umaga will miss his side’s upcoming Gallagher Premiership matches with Sale Sharks and Leicester Tigers, as well as their home clash with Toulouse in the Heineken Champions Cup.

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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