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Barbarians name team for Harlequins with Brown chosen as captain

By Liam Heagney
(Photo by Tom Dulat/The RFU Collection via Getty Images)

Ex-England full-back Mike Brown has been named Barbarians captain for Thursday night’s tour game at Harlequins, the London club where he spent the majority of his career. The 37-year-old hasn’t played a rugby match since last March after he was told he would be released by Newcastle at the end of the 2021/22 season.

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Brown has maintained his training regime since in the hope that a full-time contract might still materialise to prolong his stellar career, something he recently spoke with RugbyPass about.

In the meantime, he has taken up an offer from the Baa-Baas to be involved in their two games this week, starting on Thursday at The Stoop before the show transfers to The Rec for Sunday’s match versus Bath.

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Scott Roberston, who co-coached the Barbarians with Ronan O’Gara to their win last Sunday over an All Blacks XV at Tottenham, has remained on to coach the team this week helped by John Mulvihill and Scott Hansen.

However, just one of last week’s squad, John Ryan, is still with Robertson and the Munster prop will start at tighthead in a team that includes three players from the ABs XV after their tour ended against the Baa-Baas.

Damian McKenzie, Levi Aumua and AJ Lam are named in the XV that also includes ex-England midfielder Luthur Burrell before his move to the Japanese Top League. Numerous free agents from Worcester and Wasps are also named in the 26-strong matchday squad, as is Marland Yarde who has been without a club since parting ways in the off-season with Sale.

Harlequins have also named their team for the fixture and they have included Joe Marchant to start and Joe Marler on the bench after the pair featured for the Barbarians in the win over the All Blacks XV.

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HARLEQUINS: 15. Ross Chisholm; 14. Oscar Beard, 13. Joe Marchant, 12. Lennox Anyanwu, 11. Josh Bassett; 10. Will Edwards, 9. Danny Care; 1. Fin Baxter, 2. George Head, 3. Wilco Louw, 4. George Hammond, 5. Irne Herbst, 6. Jack Kenningham, 7. Will Evans 8. Alex Dombrandt (capt). Reps: 16. Jack Walker, 17. Joe Marler, 18. Simon Kerrod, 19. Dino Lamb, 20. Archie White, 21. Jack Stafford, 22. Hayden Hyde, 23. Cassius Cleaves.

BARBARIANS: 15. Mike Brown (capt); 14. AJ Lam, 13. Levi Aumua, 12. Luther Burrell, 11. Igancio Mendy; 10. Damian McKenzie, 9. Francois Hougaard; 1. Murray McCallum, 2. Stuart McInally. 3. John Ryan, 4. Scott Scrafton, 5. Kiran McDonald, 6. Elliot Stooke, 7. Olly Robinson, 8. Abraham Papali’i. Reps: 16. Gabriel Oghre, 17. Hayden Thompson-Stringer, 18. Kieran Brookes, 19. Graham Kitchener, 20. Iacopo Bianchi, 21. Gareth Simpson, 22, Rhyno Smith, 23. Tom Daly, 24. Cathal Forde, 25. Jacopo Trulla. 26. Marland Yarde.

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Flankly 11 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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