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'Everyone blames us': Kiwi ref's take on the Ewels' red card

By Ben Smith
Ben O'Keeffe (Photo by Steve Bardens - RFU/The RFU Collection via Getty Images)

England’s second-minute red card to Charlie Ewels against Ireland has raised conjecture around the punishment for high tackles, with ex-All Black John Kirwan calling for the 20-minute red card rule to be re-introduced globally.

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Referee Ben O’Keeffe, a guest panelist on The Breakdown, largely agreed with Kirwan’s view and offered in an insight into the processes the referee must go through to make the decision.

“I keep saying, it’s about the rules and how we need to get rid of some and change some,” Kirwan said.

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Back in the Game – RFU

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Back in the Game – RFU

“The red card on the weekend is just another moment where people are paying decent money going to a game and it’s being wrecked.

“The Northern Hemisphere did not want the 20-minute rule. I just think it ruins the game of rugby.”

Trialled in Super Rugby and the Rugby Championship last year, a team receiving a red card would be reduced to 14 men for 20 minutes, and that player could be replaced by a reserve. The infringing player would not be able to return to the field.

O’Keeffe agreed with Kirwan’s assertion that the outcome of a red card should change, but noted the on-field decision in the England game was correct as that is how the officials have been told to referee.

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“If we look at this clip here [of the Ewels tackle], it’s less than two minutes into the game and it is a red card,” O’Keeffe explained.

“It’s one of the biggest games of the year in the Six Nations. As referees, we are told how we are going to referee these types of tackles.

“When a player isn’t in a legitimate position to make a tackle, not bent at the hips, they don’t have their arms up when they are upright, they’ve got to take responsibility of their outcomes and actions.

“The outcome of that [Ewels tackle], there was direct contact to the head, with force, there was no mitigation. Therefore, the referee has no other option but to issue a red card.

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“That would have been a red card in the 78th minute, and unfortunately it was the second minute of that game.

“Now everyone is talking about how it was a great game, but it should have been a great game with 15 on 15.

“It puts pressure on us because everyone blames us for ruining the spectacle, ruining the games. It’s just the laws at the moment.”

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18 months before the last World Cup, O’Keeffe was part of the group of referees who were consulted about the changes made and the implementation of the high-tackle framework.

The changes caused widespread controversy as the number of cards issued began to rise dramatically. O’Keeffe believes the changes were rolled out too close to the showpiece event for everyone to become familiar with the new laws.

“We all know that cards impact a game heavily. As referees we don’t want to impact the game but we have got to referee the laws,” O’Keeffe told The Breakdown.

“Before 2019, we had a high-tackle framework come out, six weeks out before a competition, the World Cup.

“Players didn’t have time to adjust. Referees, we didn’t really have time to probably get that correct either. In the first few rounds, I was involved in a few as well.

“There was a lot of controversy. We shouldn’t be having controversy in a World Cup. It should be about the players and the teams.”

O’Keeffe said the new high contact process has a lot more understanding among players and referees alike which has some flexibility and potential mitigation around contact to the head.

Not every incident will result in a red card now, whereas, previously, any contact deemed to touch the head would have been. By the time the World Cup arrives, O’Keeffe believes there will be a better understanding than last time.

“What’s changed now? So, we are 18 games away, we’ve got a high contact process now, which is slightly different, where we go through the points: Is there foul play? Is there head contact? If there is, how much force? is there any mitigation?

“There is a lot more understanding around if, ‘Okay, the force is low, it doesn’t always need to be a red card if there is contact to the head’.

“Whereas, a few years ago, if there is contact to the head, it is pretty much automatically a red card, so there is a shift there. There is better understanding from the referees. I think there is better technique from the players, they understand that better.

“I do believe by the time we get to the next World Cup, we are not going to drop too many changes and we should all be better for it.”

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In other refereeing matters, there are growing concerns over the duration of a fixture with the number of incidents that get reviewed in a game.

Queensland Reds coach Brad Thorn was vocal about changes to the game to speed the process up after the first half against the Fijian Drua dragged on for over an hour.

25 penalties were blown by referee Jordan Way, while three yellow cards were given for three separate incidents inside 30 seconds during one lengthy stoppage before halftime.

The approach in Australia contrasts with the initiative underway in New Zealand as the officials actively try to speed up a game by referring less decisions to the TMO.

O’Keeffe says there has been a measurable impact in the difference between the games across the Tasman.

“I agree, we do need to speed the game up, the great thing we have been doing for Super Rugby is we as referees have been doing that,” he said.

“Up until the rounds so far, there has been about one TMO intervention per game on average in New Zealand where there is about three and a half in Australia, so already there is a difference.

“We are already saving four minutes of rugby, so we are going in the right direction to speed the game up, but still we need to work on the outcomes of these [red card] decisions.”

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Flankly 10 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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