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Italy make one team change and alter bench split to face Wales

By Liam Heagney
(Photo by Danilo Di Giovanni/Getty Images)

Italy boss Kieran Crowley has made one enforced change to his starting team to host Wales this Saturday in Rome following their Guinness Six Nations round three defeat to Ireland. The Azzurri lost out 20-34 at Stadio Olimpico in a very entertaining match and the head coach has kept his changes to a minimum for what is this weekend billed as the wooden spoon decider.

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Both the Italians and the Welsh have lost all three matches so far and Crowley has been forced to make one backline change. Injured versus Ireland, Ange Capuozzo will miss the remainder of the championship and his position as the Italy full-back will be taken by Tommaso Allan.

It will be Allan’s 70th Test appearance. He started the championship at out-half in the opening rounds before dropping to the bench when Paolo Garbisi pitched up fit to face the Irish. The only other Italy alternation comes on the bench where Crowley has reconfigured his forwards/backs split.

Against Ireland, the Italy team went with a five/three forwards/backs split but against Wales the will go in with a six/two split as back-rower Manuel Zuliani has been named as an additional pack replacement, taking over the spot that Allan filled on the bench the last day.

“We recovered well from the last game and this week we worked on the areas where we needed to improve. We know the challenge ahead against Wales and we are looking forward to playing. Hopefully we can continue to develop the way we want to play,” said Crowley.

Italy team (vs Wales, Saturday – 2:15pm)
15. Tommaso ALLAN (Harlequins, 69 caps)
14. Edoardo PADOVANI (Benetton Rugby, 43 caps)
13. Juan Ignacio BREX (Benetton Rugby, 21 caps)
12. Tommaso MENONCELLO (Benetton Rugby, 9 caps)
11. Pierre BRUNO (Zebre Parma, 10 caps)
10. Paolo GARBISI (Montpellier, 22 caps)
9. Stephen VARNEY (Gloucester Rugby, 19 caps)
8. Lorenzo CANNONE (Benetton Rugby, 6 caps)
7. Michele LAMARO (Benetton Rugby, 24 caps) – captain
6. Sebastian NEGRI (Benetton Rugby, 43 caps)
5. Federico RUZZA (Benetton Rugby, 39 caps)
4. Niccolo CANNONE (Benetton Rugby, 28 caps)
3. Simone FERRARI (Benetton Rugby, 43 caps)
2. Giacomo NICOTERA (Benetton Rugby, 10 caps)
1. Danilo FISCHETTI (London Irish, 28 caps)

Replacements:
16. Luca BIGI (Zebre Parma 45 caps)
17. Federico ZANI (Benetton Rugby, 19 caps)
18. Marco RICCIONI (Saracens Rugby, 19 caps)
19. Edoardo IACHIZZI (Vannes, 3 caps)
20. Giovanni PETTINELLI (Benetton Rugby, 10 caps)
21. Manuel ZULIANI (Benetton Rugby, 8 caps)
22. Alessandro FUSCO (Zebre Parma, 8 caps)
23. Luca MORISI (London Irish, 42 caps)

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Flankly 2 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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