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Emotional Zebo becomes Munster's top Euro try scorer in win over Wasps

By PA
Simon Zebo /PA

Simon Zebo surpassed the late Anthony Foley as Munster’s top Heineken Champions Cup try scorer in a 45-7 bonus-point win over Wasps at Thomond Park.

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Zebo’s 24th European try for the province, coupled with efforts from Conor Murray and Jack O’Donoghue, had them 24-7 ahead at half-time.

Last week’s conquering of Toulouse meant injury-hit Wasps still had a shot at reaching the round of 16, while Munster were already through and eyeing up a higher seeding.

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Rob Kearney and Alfie Barbeary – A Lion and a Wasp | RugbyPass Offload | Episode 17

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Rob Kearney and Alfie Barbeary – A Lion and a Wasp | RugbyPass Offload | Episode 17

Dan Robson touched down for the visitors in the 27th minute, but Jeremy Loughman, Zebo and Rory Scannell made it six tries in the end for Munster, who finished third in Pool B.

Rounding off the pool stages with a convincing fourth victory, Johann Van Graan’s side noticeably showed more variety and ambition in attack on the back of some recent criticism of their play.

Munster had some late reshuffling before kick-off, with Loughman and Zebo starting in place of Dave Kilcoyne (ill) and Keith Earls (strain) respectively.

With the lifting of Covid-19 restrictions in Ireland, the larger-than-expected 13,047-strong crowd were treated to a strong start from the hosts.

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A TMO review ruled out a potential knock-on prior to Murray’s ninth-minute opener, the scrum-half pouncing on the loose ball to score after a terrific initial carry from Gavin Coombes.

Munster Rugby v Wasps - Heineken Champions Cup - Pool A - Thomond Park

Ben Healy converted, tagged on a penalty and then provided a clever chip-kick assist for Zebo to bundle over from close range.

Healy’s conversion made it 17-0, but Robson marked his return from a groin injury with a sharply-finished try. He reached over after a quick tap penalty.

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The extras were added by Charlie Atkinson, who was swatted away by Coombes in the build-up to O’Donoghue’s try on the half hour mark. Healy’s boot restored the 17-point gap.

Munster ended the first half with 14 men, number eight Coombes seeing yellow for a series of team penalties. Yet, Wasps were unable to convert the pressure into points.

The sight of Thomas Young being stretchered off for a head injury was another blow for an already weakened Wasps, who conceded again five minutes after the restart. Prop Loughman drove over after a maul had done the damage.

Ali Crossdale intercepted to prevent another Munster score, and despite Robson being binned for an early challenge on Murray, the visitors held firm despite some loose kicking from Atkinson and Will Porter.

A trademark Tadhg Beirne turnover ruined a promising Josh Bassett-led attack, before Munster produced a late flourish, profiting from fly-half Atkinson’s sin-binning in the 77th minute.

A sweeping attack ended with Zebo crossing in the left corner, and a fine break by the 31-year-old set up Scannell to stroll over at the death. Replacement Jack Crowley kicked both conversions.

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Flankly 12 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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