Édition du Nord

Select Edition

Nord Nord
Sud Sud
Mondial Mondial
Nouvelle Zélande Nouvelle Zélande
France France

Les Autumn Nations Series ont battu des records en termes de temps de jeu effectif

PARIS, FRANCE - 09 NOVEMBRE 2024 : Antoine Dupont (France) est plaqué par Amato Fakatava (Japon) lors du match des Autumn Nations Series 2024 entre la France et le Japon au Stade de France le 09 novembre 2024 à Paris, France. (Photo par Aurelien Meunier/Getty Images)

21 matchs ont rythmé les Autumn Nations Series, livrant leur lot de moments mémorables et d’autres rencontres déjà reléguées aux oubliettes du rugby sitôt le coup de sifflet final retenti. Comme toujours en novembre, la magie des tests-matchs d’automne a alterné avec quelques passages à vide.

ADVERTISEMENT

Mais cette édition a été marquée par la mise en place de nouvelles règles expérimentales de World Rugby destinées à dynamiser le jeu et réduire les temps morts. Résultat ? Si les statistiques officielles se font encore attendre, les premiers constats sont encourageants : des touches plus rapides, des mêlées mieux synchronisées, et un rythme global plus soutenu.

Un temps de jeu moyen en hausse de 8 %

À titre de comparaison, seuls trois des 48 matchs de la Coupe du Monde de Rugby 2023 ont dépassé les 40 minutes de temps de jeu effectif, avec une moyenne par rencontre de 34 minutes et 18 secondes. Dans les Autumn Nations Series, près d’un quart des matchs (quatre sur 21) ont franchi ce seuil, avec un temps de jeu moyen en hausse de 8 %, atteignant 37 minutes et 11 secondes. Une progression nette qui pourrait bien redéfinir les standards du rugby moderne.

L’augmentation du temps de jeu effectif ne garantit pas toujours un spectacle haletant, mais elle offre souvent un contenu plus dense que des rencontres hachées et sans rythme.

Comme souvent lors de l’introduction de nouvelles règles, les arbitres se montrent particulièrement rigoureux dans leur application en début de compétition. Cela se reflète dans les chiffres : trois des quatre matchs dépassant les 40 minutes de temps de jeu effectif ont eu lieu lors des huit premières rencontres des Autumn Nations Series.

En revanche, sur les 13 dernières, un seul a franchi ce cap, échouant souvent à répondre au baromètre « BIP » (ball in play).

L’exemple le plus parlant reste la débâcle historique du Pays de Galles face à l’Australie, un 52-20 sans appel. Aussi déséquilibrée qu’elle fut, cette rencontre détient pourtant le record de temps de jeu effectif des Autumn Nations Series, avec 42 minutes et 19 secondes.

Le temps de jeu effectif pour la France

Les quatre matchs les mieux classés en termes de temps de jeu effectif ont suivi une tendance similaire. La victoire écrasante de l’Argentine sur l’Italie (50-18) et celle de la France sur le Japon (52-12) ont toutes deux atteint 41 minutes et 14 secondes de ballon en jeu, tandis que l’Écosse, impériale contre les Fidji à Murrayfield (57-17), a enregistré 41 minutes et 2 secondes.

ADVERTISEMENT

Related

Pour ce qui est du spectacle, deux rencontres sortent du lot. L’incroyable remontée de l’Australie contre l’Angleterre (42-37) et le match très attendu entre la France et les All Blacks (30-29) ont marqué les esprits.

Pourtant, le match pour la Coupe Ella-Mobbs se classe seulement sixième au baromètre BIP avec 39 minutes et 44 secondes, tandis que l’épopée des Bleus face aux Néo-Zélandais se retrouve en douzième position, avec 37 minutes et 15 secondes de jeu effectif.

Les matchs autour des 30 mn de « ball in play »

Un seul match a totalisé moins de 30 minutes de « ball in play » : l’Écosse contre l’Australie (27-13), avec 29 minutes et 33 secondes. Malgré ce temps réduit, cette rencontre n’a rien eu d’un échec en termes d’intensité.

Pour les supporters anglais, en revanche, novembre a été un mois à oublier. En plus des résultats décevants, ils ont assisté à trois matchs classés parmi les dix derniers au classement du temps de jeu effectif. Un coup dur, surtout à des tarifs souvent exorbitants.

Le match le moins divertissant des Autumn Nations Series a sans doute été celui entre l’Irlande et la Nouvelle-Zélande, une rencontre marquée par une accumulation de fautes qui a cassé tout rythme. Ce duel, pourtant attendu, s’est classé à l’avant-dernière place du baromètre BIP, avec seulement 31 minutes et 54 secondes de ballon en jeu, confirmant son caractère laborieux sur le terrain comme pour les spectateurs.

ADVERTISEMENT

Cet article a été initialement publié en anglais sur RugbyPass.com et adapté en français par Willy Billiard.

Nos experts ont classé les meilleurs joueurs de rugby de l’histoire. Retrouvez notre Top 100 et dites-nous ce que vous en pensez !




ADVERTISEMENT

LIVE

{{item.title}}

Trending on RugbyPass

Commentaires

0 Comments
Soyez le premier à commenter...

Inscrivez-vous gratuitement et dites-nous ce que vous en pensez vraiment !

Inscription gratuite
ADVERTISEMENT

Latest Features

Comments on RugbyPass

J
JW 2 hours ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

161 Go to comments
J
JW 4 hours ago
How law changes are speeding up the game - but the scrum lags behind

Very good, now we are getting somewhere (though you still didn't answer the question but as you're a South African I think we can all assume what the answer would be if you did lol)! Now let me ask you another question, and once you've answered that to yourself, you can ask yourself a followup question, to witch I'm intrigued to know the answer.


Well maybe more than a couple of questions, just to be clear. What exactly did this penalty stop you from doing the the first time that you want to try again? What was this offence that stopped you doing it? Then ask yourself how often would this occur in the game. Now, thinking about the regularity of it and compare it to how it was/would be used throughout the rest of the game (in cases other than the example you gave/didn't give for some unknown reason).


What sort of balance did you find?


Now, we don't want to complicate things further by bringing into the discussion points Bull raised like 'entirety' or 'replaced with a ruck', so instead I'll agree that if we use this article as a trigger to expanding our opinions/thoughts, why not allow a scrum to be reset if that is what they(you) want? Stopping the clock for it greatly removes the need to stop 5 minutes of scrum feeds happening. Fixing the law interpretations (not incorrectly rewarding the dominant team) and reducing the amount of offences that result in a penalty would greatly reduce the amount of repeat scrums in the first place. And now that refs a card happy, when a penalty offence is committed it's going to be far more likely it results in the loss of a player, then the loss of scrums completely and instead having a 15 on 13 advantage for the scrum dominant team to then run their opposition ragged. So why not take the scrum again (maybe you've already asked yourself that question by now)?


It will kind be like a Power Play in Hockey. Your outlook here is kind of going to depend on your understanding of what removing repeat scrums was put in place for, but I'm happy the need for it is gone in a new world order. As I've said on every discussion on this topic, scrums are great, it is just what they result in that hasn't been. Remove the real problem and scrum all you like. The All Blacks will love zapping that energy out of teams.

161 Go to comments
LONG READ
LONG READ Junior Kpoku: 'My goal is to fight for an England place at the 2027 World Cup.' Junior Kpoku: 'My goal is to fight for an England place at the 2027 World Cup.'
Search