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Match nul entre le Racing et le LOU

Vinaya Habosi (Racing) (Photo de THOMAS SAMSON/AFP via Getty Images)

Le Racing 92 et Lyon se sont quittés sur un match nul 25-25 sur la pelouse de la Défense Arena pour le compte de la 13 journée de Top 14.

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Rencontre
Top 14
Racing 92
25 - 25
Temps complet
Lyon
Toutes les stats et les données

Dès les cinq premières minutes, les Lyonnais ont montré leurs ambitions en campant dans le camp du Racing. Ils ont ouvert le score sur une pénalité avant de provoquer le carton jaune de Cameron Woki.

En infériorité numérique, les Racingmen ont tout de même réussi à inscrire le premier essai en force via Gaël Fickou, sur un ballon porté après une touche à 5 m.

Cinq minutes plus tard, à la conclusion d’un superbe mouvement collectif rapide, Cameron Woki est allé en coin aplatir le deuxième essai.

Si les premiers instants du jeu étaient à la faveur des Lyonnais, les locaux ont bel et bien pris le match en main lors de la première partie de la mi-temps. Baptiste Couilloud a été exclu dix minutes pour en-avant volontaire alors que les Racingmen semblaient foncer à leur troisième essai à la 25e minute.

À la demi-heure, l’Anglais Henry Arundell a marqué le troisième essai après un très bon travail de balayage sur la largeur puis de fixation de Fickou.

À la pause, le score était de 19-12 pour le Racing.

Graphique d'évolution des points

Game ends in a Draw
Temps passé en tête
62
Minutes passées en tête
10
76%
% du match passés en tête
12%
27%
Possession sur les 10 dernières minutes
73%
6
Points sur les 10 dernières minutes
10

Les débats sont plus serrés au retour des vestiaires. Même de retour à 15, le Racing 92, privé de Gaël Fickou, sorti à la pause, a buté contre une défense lyonnaise plus compacte. Sur le plan offensif, les Lyonnais se sont réorganisés pour revenir sur les bases du début de match.

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Si Le Garrec permet à redonner de l’air aux siens sur une pénalité lointaine, le LOU finit par mettre son premier essai sur un amour de passe au pied de Dylan Cretin pour envoyer Semi Radradra à l’essai sur l’aile gauche dans un tout petit périmètre. Les Lyonnais ont ainsi égalisé à cinq minutes de la fin, punissant l’inefficacité du Racing.

À la dernière minute, Nolann Le Garrec pensait avoir fait gagner le Racing 92 mais à la sirène, Martin Méliande a offert le match nul 25-25 sur une nouvelle pénalité face aux perches.

Le Racing stagne

Le Racing continue de stagner en Top 14 et reste sans victoire pour la quatrième fois consécutive en championnat, puni par son indiscipline. Les Franciliens peuvent s’en prendre surtout à eux-mêmes tant ils ont commis de nombreuses fautes pendant la rencontre. Au bout de sept minutes, l’arbitre avait déjà sifflé cinq pénalités contre eux, donnant un carton jaune
en prime à Cameron Woki.

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La série est d’autant plus préoccupante que, hormis contre Toulouse, qui était venu sans plusieurs de ses cadres, les mauvais résultats ont eu lieu contre des équipes actuellement de bas de tableau avec deux défaites contre le Stade Français et Montpellier avant le nul contre Lyon.

La prestation n’est pas de nature à donner plus d’assurance à l’entraîneur Stuart Lancaster, bien que confirmé pendant la semaine après l’annonce du changement de président à la tête du Racing 92. Ses hommes sont neuvièmes, à cinq points de la place de barragistes avant les derniers matches dimanche, tandis que Lyon est 12e, quatre points derrière le Racing.

Racing 92 – Lyon, déclarations d’après-match

Cameron Woki (troisième ligne du Racing 92)

« On a manqué de discipline. Mis à part l’essai qu’ils ont pu mettre et où ils ont vraiment joué, on leur a tout donné. Sans notre indiscipline, je pense que le match est plié. Pour moi, c’est une défaite. Je ne pense pas que l’indiscipline soit (un problème) arbitral. Il suffit de montrer les bonnes attitudes durant le match. Et puis après, l’arbitre, il suit. »

Fabien Gengenbacher (directeur sportif de Lyon)

« On continue d’avancer. Ce que je retiens, c’est que sur le cycle des quatre derniers matchs, les deux en Coupe d’Europe et les deux en championnats, on est à deux victoires, deux matchs nuls. Ce qui nous a permis aussi d’obtenir ce match nul, c’est l’indiscipline du Racing 92 qui a été très pénalisé sur ce match (…) On a encore vu une équipe du LOU ce soir solidaire, ça montre l’état d’esprit qu’on a depuis quatre semaines et il faut qu’on conserve ça pour la suite. »


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J
JW 11 minutes ago
How law changes are speeding up the game - but the scrum lags behind

so what's the point?

A deep question!


First, the point would be you wouldn't have a share of those penalities if you didn't choose good scrummers right.


So having incentive to scrummaging well gives more space in the field through having less mobile players.


This balance is what we always strive to come back to being the focus of any law change right.


So to bring that back to some of the points in this article, if changing the current 'offense' structure of scrums, to say not penalizing a team that's doing their utmost to hold up the scrum (allowing play to continue even if they did finally succumb to collapsing or w/e for example), how are we going to stop that from creating a situation were a coach can prioritize the open play abilities of their tight five, sacrificing pure scrummaging, because they won't be overly punished by having a weak scrum?


But to get back on topic, yes, that balance is too skewed, the prevalence has been too much/frequent.


At the highest level, with the best referees and most capable props, it can play out appealingly well. As you go down the levels, the coaching of tactics seems to remain high, but the ability of the players to adapt and hold their scrum up against that guy boring, or the skill of the ref in determining what the cause was and which of those two to penalize, quickly degrades the quality of the contest and spectacle imo (thank good european rugby left that phase behind!)


Personally I have some very drastic changes in mind for the game that easily remedy this prpblem (as they do for all circumstances), but the scope of them is too great to bring into this context (some I have brought in were applicable), and without them I can only resolve to come up with lots of 'finicky' like those here. It is easy to understand why there is reluctance in their uptake.


I also think it is very folly of WR to try and create this 'perfect' picture of simple laws that can be used to cover all aspects of the game, like 'a game to be played on your feet' etc, and not accept it needs lots of little unique laws like these. I'd be really happy to create some arbitrary advantage for the scrum victors (similar angle to yours), like if you can make your scrum go forward, that resets the offside line from being the ball to the back foot etc, so as to create a way where your scrum wins a foot be "5 meters back" from the scrum becomes 7, or not being able to advance forward past the offisde line (attack gets a free run at you somehow, or devide the field into segments and require certain numbers to remain in the other sgements (like the 30m circle/fielders behind square requirements in cricket). If you're defending and you go forward then not just is your 9 still allowed to harras the opposition but the backline can move up from the 5m line to the scrum line or something.


Make it a real mini game, take your solutions and making them all circumstantial. Having differences between quick ball or ball held in longer, being able to go forward, or being pushed backwards, even to where the scrum stops and the ref puts his arm out in your favour. Think of like a quick tap scenario, but where theres no tap. If the defending team collapses the scrum in honest attempt (even allow the attacking side to collapse it after gong forward) the ball can be picked up (by say the eight) who can run forward without being allowed to be tackled until he's past the back of the scrum for example. It's like a little mini picture of where the defence is scrambling back onside after a quick tap was taken.


The purpose/intent (of any such gimmick) is that it's going to be so much harder to stop his momentum, and subsequent tempo, that it's a really good advantage for having such a powerful scrum. No change of play to a lineout or blowing of the whistle needed.

161 Go to comments
J
JW 1 hour ago
How law changes are speeding up the game - but the scrum lags behind

Very good, now we are getting somewhere (though you still didn't answer the question but as you're a South African I think we can all assume what the answer would be if you did lol)! Now let me ask you another question, and once you've answered that to yourself, you can ask yourself a followup question, to witch I'm intrigued to know the answer.


Well maybe more than a couple of questions, just to be clear. What exactly did this penalty stop you from doing the the first time that you want to try again? What was this offence that stopped you doing it? Then ask yourself how often would this occur in the game. Now, thinking about the regularity of it and compare it to how it was/would be used throughout the rest of the game (in cases other than the example you gave/didn't give for some unknown reason).


What sort of balance did you find?


Now, we don't want to complicate things further by bringing into the discussion points Bull raised like 'entirety' or 'replaced with a ruck', so instead I'll agree that if we use this article as a trigger to expanding our opinions/thoughts, why not allow a scrum to be reset if that is what they(you) want? Stopping the clock for it greatly removes the need to stop 5 minutes of scrum feeds happening. Fixing the law interpretations (not incorrectly rewarding the dominant team) and reducing the amount of offences that result in a penalty would greatly reduce the amount of repeat scrums in the first place. And now that refs a card happy, when a penalty offence is committed it's going to be far more likely it results in the loss of a player, then the loss of scrums completely and instead having a 15 on 13 advantage for the scrum dominant team to then run their opposition ragged. So why not take the scrum again (maybe you've already asked yourself that question by now)?


It will kind be like a Power Play in Hockey. Your outlook here is kind of going to depend on your understanding of what removing repeat scrums was put in place for, but I'm happy the need for it is gone in a new world order. As I've said on every discussion on this topic, scrums are great, it is just what they result in that hasn't been. Remove the real problem and scrum all you like. The All Blacks will love zapping that energy out of teams.

161 Go to comments
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