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Résultat et stats de la finale de Challenge Cup Montpellier - Ulster


Finale Challenge Cup 2026
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Il y a deux saisons à peine, Montpellier arrachait sa survie en Top 14 sur le fil d’un barrage contre Grenoble (20-18). Vendredi 22 mai à Bilbao, ce même club dispute la finale de la Challenge Cup face à l’Ulster, avec dans le viseur un troisième sacre européen après 2016 et 2021.

Le parcours est impressionnant : 20 sur 20 en phase de groupes, trois victoires nettes en phases finales, meilleure attaque de la compétition avec 36 essais. En face, l’Ulster porte vingt ans de frustration et trois finales perdues dans les dents, mais reste une machine solide, auteur d’un 61-7 expéditif contre le Racing en route vers Bilbao.

Rencontre
Challenge Cup
Montpellier
59 - 26
Temps complet
Ulster
Toutes les stats et les données

Graphique d'évolution des points

Montpellier gagne +33
Temps passé en tête
66
Minutes passées en tête
3
83%
% du match passés en tête
4%
58%
Possession sur les 10 dernières minutes
42%
5
Points sur les 10 dernières minutes
7

Entrées dans les 22 m

Moyenne des points marqués
4.5
13
Entrées
Moyenne des points marqués
3.7
7
Entrées

Synthèse du match

0
Coups de pied de pénalité
0
9
Essais
4
7
Transformations
3
0
Drops
0
92
Courses avec ballon
113
5
Franchissements
5
14
Turnovers perdus
11
3
Turnovers gagnés
4

Occupation

24%
27%
28%
21%
Team Logo
Team Logo
49%
Occupation
51%

Possession

Team Logo
5%
27%
30%
39%
Team Logo
9%
19%
38%
34%
Team Logo
Team Logo
58%
Possession sur les 10 dernières minutes
42%
46%
Possession
54%

Phases statiques

6
Mêlées
7
100%
% de mêlées gagnées
71%
15
Touche
9
87%
% de touches gagnées
89%
10
Renvois réussis
6
70%
% de renvois réussis
71%

Attaque

100
Passes
168
92
Courses avec ballon
113
200m
Mètres après contact
289m
5
Franchissements
5

Turnovers

3
Turnovers gagnés
4
14
Turnovers perdus
11

Pénalités

5
Pénalités concédées
11
0
Cartons jaunes
0
0
Cartons rouges
0

Défense

153
Tentatives de plaquages
113
22
Plaquages manqués
15
87%
% de plaquages réussis
88%

Coups de pied

23
Total coups de pied
19
1:4.3
Ratio coups de pied/passes
1:8.8

Vitesse de sortie de ruck

0-3 secs
69%
75%
3-6 secs
19%
15%
6+ secs
12%
10%
60
Rucks gagnés
90

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Comments on RugbyPass

D
David Laurenson 24 minutes ago
Has the balance between attack and defence become too lopsided?

I and the many others could not disagree more. The score lines are reflective of mainly the ability of the more dominate team, on the day. Forward tries by crash n bash, The illegal mauls, where players are ahead of the ball carrier are an easy score. The one area where the offence team is king though is the Maul !The defensive capabilities to stop a maul are nil, it used to be that all players were not offside as long as they had contact with another player. This was mandatory whether or not you were at the sides or in fact anywhere in the meelay. Now you have to retreat on the refs call to the back, you can’t even tackle the ball carrier, as you then get penalized for collapsing the maul. ALL the advantage is with the offensive side, Mauls are a freeby ! The structure that favors forward participation is predicable and boring. Backs have had to become forwards ! Line speed has totally killed off, running play. To qualify the offside laws have not or seldom been altered since rugby went professional. No compensation has been made for these elite athletes of today, meaning LESS time and SPACE to find a gap. Our game is compressed. We see all games where the pass is made and the receiver getting cleaned out. What does this tell us ? As coaches you have designed a bar the door screen of players, we have pods of forwards, hitting up with intent yet hardly making the gain line, time and time again. with phase play in the thirties. Backs are now used as forwards to hit it up and hopefully retain possession from the tackled ball or ruck. If you diagnosed our game with mathematicians and engineers, they would come up with two causes. Either you have less players, or you enlarge the field of play. Of course this would not be entertained, so the obvious solution is to add a metre to all the current off side laws. WHY to give a little time and space for the offensive team to attack, that’s right the opposite to what we have just read, but for both sides this would allow some freedom for backs to be backs, less kicking, less forward interference, we may even get our game back as it would be more enjoyable to play, to follow, to ref, fans could actually view tactics in motion as against the current predictability. Compression is negative, a little separation freedom.

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