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Ulster centre Stuart McCloskey drafted into Ireland's Six Nations squad

By Online Editors
Ulster centre Stuart McCloskey

Ulster centre Stuart McCloskey has been called into Ireland’s squad for the Guinness Six Nations.

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McCloskey, 27, was left out of the initial 35-man group but will join up with Ireland head coach Andy Farrell’s squad at their training camp in Portugal on Tuesday.

“Stu has been playing well over the past few weeks and played well again at the weekend,” Farrell said.

“Centre is a very competitive area in the squad and with a few backs picking up small niggles at the weekend, Stu is the form back who will now be added to the group to give us some extra options.”

Ireland open their 2020 Guinness Six nations campaign against Scotland at the Aviva Stadium on Saturday 1st February before welcoming Wales to the Aviva a week later on Saturday 8th February. Ireland’s final home game of the 2020 Championships is against Italy on Saturday 7th March. All three home fixtures are sold out.

IRELAND 2020 Guinness Six Nations Squad

Forwards (19)
Max Deegan (Lansdowne/Leinster) 0 caps
Caelan Doris (UCD/Leinster) 0 caps
Ultan Dillane (Corinthians/Connacht) 14 caps
Tadhg Furlong (Clontarf/Leinster) 41 caps
Cian Healy (Clontarf/Leinster) 95 caps
Dave Heffernan (Buccaneers/Connacht) 1 cap
Iain Henderson (Academy/Ulster) 53 caps
Rob Herring (Ballynahinch/Ulster) 8 caps
Ronan Kelleher (Lansdowne/Leinster) 0 caps
Dave Kilcoyne (UL Bohemians/Munster) 36 caps
Jack McGrath (St Mary’s College/Ulster) 56 caps
Jack O’Donoghue (UL Bohemians/Munster) 2 caps
Peter O’Mahony (Cork Constitution/Munster) 64 caps
Tom O’Toole (Banbridge/Ulster) 0 caps
Andrew Porter (UCD/Leinster) 23 caps
James Ryan (UCD/Leinster) 23 caps
CJ Stander (Shannon/Munster) 38 caps
Devin Toner (Lansdowne/Leinster) 67 caps
Josh van der Flier (UCD/Leinster) 23 caps

Backs (16)
Will Addison (Enniskillen/Ulster) 4 caps
Bundee Aki (Galwegians/Connacht) 23 caps
Billy Burns (Ulster) 0 caps
Ross Byrne (UCD/Leinster) 3 caps
Andrew Conway (Garryowen/Munster) 18 caps
John Cooney (Terenure College/Ulster) 8 caps
Keith Earls (Young Munster/Munster) 82 caps
Chris Farrell (Young Munster/Munster) 9 caps
Robbie Henshaw (Buccaneers/Leinster) 40 caps
Dave Kearney (Lansdowne/Leinster) 19 caps
Jordan Larmour (St Mary’s College/Leinster) 21 caps
Luke McGrath (UCD/Leinster) 19 caps
Conor Murray (Garryowen/Munster) 78 caps
Garry Ringrose (UCD/Leinster) 28 caps
Jonathan Sexton (St Marys College/Leinster) 88 caps CAPTAIN
Jacob Stockdale (Lurgan/Ulster) 25 caps

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Development Players
Ryan Baird (Dublin University/Leinster)
Robert Baloucoune (Enniskillen/Ulster)
Harry Byrne (Lansdowne/Leinster)
Will Connors (UCD/Leinster)

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Flankly 17 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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