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Sexton injury means Leinster's crushing win at Northampton comes at a cost

By Online Editors
Johnny Sexton chases loose ball in Leinster's huge win over Northampton at Franklin's Gardens (Photo by David Rogers/Getty Images)

Johnny Sexton’s second-half injury cast a shadow over Leinster’s storming 43-16 Champions Cup win over Northampton at Franklin’s Gardens. The Ireland fly-half went off four minutes into the second half with what appeared to be a right knee problem.

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But with Jordan Larmour in sparkling form Leinster absorbed the loss of Sexton to run out comfortable winners. Northampton’s first meaningful test in pursuit of a quarter-final spot ended in a seven-try defeat that places them under pressure for the return fixture in Dublin next weekend.

The Premiership leaders had been superb until colliding with Leinster, catching the eye with an attacking style that was matched by results in the form of six wins from seven outings.

But they were taught a lesson in European rugby by the four-time champions who fielded greater firepower in most departments and who were able to call on a watertight defence to contain Northampton’s assault in the final half-hour.

A seventh win in eight meetings between the rivals places Leinster in full control of Pool One. It took only 131 seconds for Leinster to draw first blood as they pounced on a Northampton mistake in midfield with full-back Larmour tearing downfield before sending James Lowe over.

(Continue reading below…)

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Clean lineout ball enabled Saints to respond as Ahsee Tuala and Teimana Harrison made big carries through the middle and, when the move swept left, quick hands ended with Tuala diving over in the right corner.

Larmour’s scorching start continued as he took Sexton’s clever inside ball and stepped his way into space, offering scrum-half Jamison Gibson-Park sight of the line only for Cobus Reinach to capitalise on a moment’s hesitation with a covering tackle.

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Leinster were not to be denied however and, after several surges, Rhys Ruddock forced his way over. Dan Biggar’s accuracy from the kicking tee, combined with his cunning break-up field, helped Northampton regain the lead against the run of play – but they were unable to score again.

After a bright spell from Saints, when they profited from being more direct, Leinster built pressure once more and their power from close range was irresistible as prop Andrew Porter burrowed a path through the home pack.

The second-half opened with another searing run from Larmour and his injection of pace was the prelude to waves of forward carries that ended when Cian Healy touched down.

It was the worst possible start to the second half for Saints and they were in danger of being blown away as the European heavyweights immediately renewed their attack through Garry Ringrose and Robbie Henshaw.

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This time Ross Byrne was on hand to finish and to compound home misery co-captain Alex Waller was sent to the sin-bin for a shove from behind moments before the try was scored.

Sexton’s exit failed to affect Irish momentum but a setback did arrive in the form of a yellow card for Ringrose for his tip-tackle on Biggar, who had recovered from a toe injury to take his place at fly-half.

Leinster’s defence held firm as Northampton cranked up the intensity but a series of handling errors at key moments proved costly, while even giant wing Taqele Naiyaravoro was unable to make any impression.

Ireland lock James Ryan limped off but it made no odds as additional blows were landed when replacements Luke McGrath and Ed Byrne touched down.

– Press Association 

WATCH: RugbyPass goes behind the scenes at the 2018 Guinness PRO14 final featuring Leinster and Scarlets at Aviva Stadium

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Flankly 16 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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