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Second-generation talent earns starting nod

By Online Editors

A second-generation talent is set to take the field for the first time this season.

19-year-old Caleb Clarke – named MVP at the Brisbane Tens – has recovered fully from appendicitis which ruled him out of the All Black Sevens team at the Commonwealth Games to earn a starting nod on the left wing for his debut.

The side will also welcome back the experience of captain Augustine Pulu, Patrick Tuipulotu and Jerome Kaino to their starting line-up for their Super Rugby match against the Waratahs in Sydney.

Kaino returns after a three-game absence, Tuipulotu missed last weekend’s game through illness, while Pulu appeared off the bench for 30 minutes.

“We have some key players starting to slowly return over the next couple of weeks but it is welcome news to have these three players back, not just with their rugby ability but especially their experience,” said head coach Tana Umaga.

Maori All Black prop Ross Wright earns his first start at loosehead prop after seven games off the bench.

Kaino links with Akira Ioane and Dalton Papalii to form a formidable back row.

Pulu teams with Stephen Perofeta to guide the team while Rieko Ioane and Orbyn Leger are again paired in the midfield.

Replacement Tumua Manu, who has scored in each of his two games, moves to the right wing to allow for the debut of Caleb Clarke.

All Black Matt Duffie, who excelled slotting back to fullback in terrible weather conditions last week, retains his spot.

“It is back to the basics again for us. We need to win our set piece and the collision, hold our discipline, play positively with patience with some go-forward ball, communicate well and defend to plan,” said Umaga.

“We are working hard. Each week we do some things well but one or two things let us down. We know this is a tough test with our young and inexperienced team, but we are ready to put a performance together.”

The match will be played at Brookvale Oval, the home of the Manly Warringah rugby league side, with the Waratah’s home ground of Allianz Stadium unavailable.

BLUES

15. Matt Duffie, 14. Tumua Manu, 13. Orbyn Leger, 12. Rieko Ioane, 11. Caleb Clarke, 10. Stephen Perofeta, 9. Augustine Pulu (C); 8. Akira Ioane, 7. Dalton Papalii, 6. Jerome Kaino, 5. Gerard Cowley-Tuioti, 4. Patrick Tuipulotu, 3. Sione Mafileo, 2. James Parsons, 1. Ross Wright.
Reserves: 16. Matt Moulds, 17. Pauliasi Manu, 18. Mike Tamoaieta, 19. Ben Nee-Nee/Lyndon Dunshea, 20. Murphy Taramai, 21. Jonathan Ruru, 22. Dan Kirkpatrick, 23 Terrence Hepetema.

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Flankly 4 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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