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Report: New Zealand to kick off season with game against Pacific XV featuring former and future All Blacks

By Online Editors
(Photo by Phil Walter/Getty Images)

While there’s hope that a new Pacific Island side could be included in a Super Rugby replacement as early as 2021, it appears that players of Pacific heritage could get a chance to tackle the All Blacks as early as the coming international season.

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According to 1 News, a Tana Umaga-coached Pacific XV could be the New Zealand national side’s first challenge of the year, with South Auckland’s Mount Smart being lined up to host the game.

Umaga would likely be joined in the coaches box by fellow former All Blacks Aaron Mauger and Ben Afeaki while a slew of current and former Super Rugby Aotearoa players are expected to make up the squad.

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The All Blacks and Hurricanes loose forward discusses his team’s upcoming game against the Crusaders, his time at the back of the scrum and the prospect of a pacific islands team in Super Rugby.

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The All Blacks and Hurricanes loose forward discusses his team’s upcoming game against the Crusaders, his time at the back of the scrum and the prospect of a pacific islands team in Super Rugby.

The likes of Hurricanes fetcher Du’Plessis Kirifi and Blues loose forward Akira Ioane are both reported to be lined up to play for the Pacific XV, providing they aren’t selected in the All Blacks squad.

Former NZ-based stars Julian Savea, Ma’a Nonu and Nasi Manu are also all touted to feature.

The Rugby Championship, likely hosted solely in New Zealand, is tentatively scheduled to kick off on November 7 but there’s a reasonable chance that the All Blacks could square off with the Wallabies in a pair of Bledisloe matches expected to be held prior to the TRC.

New Zealand last played a Pacific Islands composite side in 2004. That team was comprised of players still eligible to represent Fiji, Samoa and Tonga, however.

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Flankly 7 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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