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Is it time to rethink yellow cards in rugby?

By Jamie Wall
Yellow (Photo: Getty Images)

Quade Cooper thinks yellow cards are ruining rugby – but what are the alternatives? Jamie Wall has some ideas.

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Does Quade Cooper have a point?

Despite the Reds first five’s blatant lack of hashtag use, he was obviously referring to the situation unfolding in front of him as he watched his team get reduced to 13 men against the Jaguares in Buenos Aires on Sunday morning.

Both Eto Nabuli and Kane Douglas were sent to the naughty chair in the space of a minute, allowing the home side to run in a couple of tries before tackle their way to a win that definitely won’t make many lists of great Super Rugby matches.

The Reds’ yellow cards were just two of 13 dished out over the weekend, for everything from intentional knock-ons to a dangerous neck roll in a ruck. Is it time to try a different approach, since the deterrent effect of the yellow card clearly isn’t working? As always, we’re all about solutions here…

Introduce a report system: Not at all original, given that the NRL has had the method of ‘let’s worry about it later’ for ages. It isn’t much good for stuff like hands in the ruck, though given the number of dangerous tackle penalties these days, it would still have some merit.

Allow replacements: A way to penalise a team but not penalise the fans would be to allow the binned player to be replaced for the duration of his yellow, but have it count as an official substitution when they retake the field. It’d force the coaches to think pretty quickly about how they’re going to play out the situation and make the impact a lot more tactical than just playing shorthanded.

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Advancing penalties: Right now the only way a penalty can get moved up the field is by mouthing off at the ref. Just expand that to anything that’s a professional foul or dangerous. For anything close to the line, just mark it straight out in front of the posts.

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Fines: Hit them where it hurts with a blanket fine for yellow cards. Think of it as rent for their time in the sin bin.

Subject players to a sin bin interview explaining their actions: Even more excruciating for players than the halftime or the even more poorly thought out post-try interview. A public shaming would probably keep many from risking a yellow card.

The big fear about season 2017 was that games were going to be reduced to farcical states due to the supposed tough new interpretation of head high tackles. That hasn’t quite eventuated to the levels that the doom-merchants were predicting, but that’s probably got more to do with the fact that it’s actually quite difficult for refs to enforce consistently.

But Cooper’s point remains valid – if a little ironic. The only reason he was able to tweet about it was because he’d been suspended the week before after being red-carded for a dangerous tackle.

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Flankly 5 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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