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International Space Station to play starring role in Top League final

By AAP
(Photo by Matt Roberts/Getty Images)

A rivalry that has been a stable of rugby in Japan reaches its conclusion on Sunday when Sean McMahon’s Suntory Sungoliath take on Robbie Deans’s Panasonic Wild Knights in the last Top League final.

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While global knowledge of the league has grown through its lifetime, interest in the decider is quite literally out of this world.

The final seconds to kick-off will be beamed in from the International Space Station, counted down by the station’s commander, Japanese astronaut Akihito Hoshide.

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With the league going fully professional next year, the game is the closing chapter of a semi-professional format that has operated since 2003.

Suntory and Panasonic have shared nine of the 19 titles, with the Sungoliath twice edging the Wild Knights in finals.

Deans, who has been associated with the Wild Knights since the 2013-14 success, is bidding to add a fourth Top League to five Super Rugby titles.

The former Wallabies and Crusaders coach presides over a squad with a heavy Australian influence.

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Centre Dylan Riley, No.8 Jack Cornelsen, loose forward Ben Gunter, winger Semisi Tupou and veteran lock Dan Heenan all have strong Aussie affiliations.

Heenan, who has been at the club for 14 years, could be playing the final match of a career that, while significant in its achievements, has largely been out of the sight of his homeland.

Suntory is missing former Wallabies vice-captain Samu Kerevi due to injury, but the final will give his compatriots McMahon and Harry Hockings the chance to showcase their wares in case Wallabies coach Dave Rennie decides he needs either in preparation for the 2023 Rugby World Cup.

While he often treads a fine line, McMahon’s destructive ability at the breakdown is key, with the former Test flanker’s ability to slow down opposition ball thwarting Kubota in last week’s semi-final.

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Hockings and English lock Tom Savage have also been a key part of Suntory’s dominance this year.

Their battle against Heenan and the Wild Knights’ England Test second row, George Kruis, will be critical to the outcome.

Suntory have averaged 58 points per game and in Beauden Barrett (162) has the competition’s leading point-scorer.

The final is his last chance to show why he should be the flyhalf when the All Blacks assemble in July.

Panasonic boasts the league’s most miserly defence, having conceded just 16 tries in 10 matches.

Their attack is led by Japanese winger Kenki Fukuoka, who has bagged 13 tries, including two hat-tricks.

The 28-year-old plays the final 80 minutes of his career at Tokyo’s Prince Chichibu Memorial Stadium, before walking away to fast-track medical studies as Japan struggles under the weight of COVID-19.

While grim reminders of the of the pandemic are ever present, and only a small crowd will attend, Fukuoka is providing a feel-good factor.

It is a story the populace has embra ced to the extent that most of Japan will be willing the World Cup star to success.

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Flankly 7 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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