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Crusaders make just one change for sudden-death Chiefs clash

By Online Editors
(Photo by Hannah Peters/Getty Images)

Crusaders head coach Scott Robertson is taking a largely unchanged lineup into Friday night’s massive semi-final clash against the Chiefs in Christchurch.

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With openside flanker Ethan Blackadder ruled out for the remainder of the Super Rugby Pacific season after dislocating his shoulder in the quarter-final, Tom Christie is the only new face in the run-on team to face the Chiefs this week.

Christie’s promotion to the starting side means Corey Kellow gets an opportunity in the reserves, while Tamaiti Williams retains his spot on the bench this week, having stepped in after Finlay Brewis was a late withdrawal from the Reds match.

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Picking an All Blacks squad to take on Ireland.

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Picking an All Blacks squad to take on Ireland.

Friday night’s fixture will double as a special milestone match, with Scott Robertson and forwards coach Jase Ryan both bringing up their 100th game as Super Rugby coaches. The duo’s first match in charge was the opening fixture of the 2017 season against the Brumbies.

Speaking to media at Rugby Park this morning, Robertson said: “You’re really proud to get to 100 but it’s a milestone, it’s something you want to reflect on. You don’t use it as such during the week, you want to talk about it after the fact and you want it to just be a great performance and prepare the boys to be ready.”

Kick-off in the Crusaders match against the Chiefs is at 7:05pm (NZT), Friday 10th June at Orangetheory Stadium in Christchurch.

Crusaders: Will Jordan, Sevu Reece, Jack Goodhue, David Havili, Leicester Fainga’anuku, Richie Mo’unga, Bryn Hall, Cullen Grace, Tom Christie, Pablo Matera, Sam Whitelock, Scott Barrett, Oli Jager, Codie Taylor, George Bower. Reserves: Brodie McAlister, Tamaiti Williams, Fletcher Newell, Zach Gallagher, Corey Kellow, Mitchell Drummond, Braydon Ennor, George Bridge.

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– Crusaders Rugby

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Flankly 6 hours ago
The AI advantage: How the next two Rugby World Cups will be won

If rugby wants to remain interesting in the AI era then it will need to work on changing the rules. AI will reduce the tactical advantage of smart game plans, will neutralize primary attacking weapons, and will move rugby from a being a game of inches to a game of millimetres. It will be about sheer athleticism and technique,about avoiding mistakes, and about referees. Many fans will find that boring. The answer is to add creative degrees of freedom to the game. The 50-22 is an example. But we can have fun inventing others, like the right to add more players for X minutes per game, or the equivalent of the 2-point conversion in American football, the ability to call a 12-player scrum, etc. Not saying these are great ideas, but making the point that the more of these alternatives you allow, the less AI will be able to lock down high-probability strategies. This is not because AI does not have the compute power, but because it has more choices and has less data, or less-specific data. That will take time and debate, but big, positive and immediate impact could be in the area of ref/TMO assistance. The technology is easily good enough today to detect forward passes, not-straight lineouts, offside at breakdown/scrum/lineout, obstruction, early/late tackles, and a lot of other things. WR should be ultra aggressive in doing this, as it will really help in an area in which the game is really struggling. In the long run there needs to be substantial creativity applied to the rules. Without that AI (along with all of the pro innovations) will turn rugby into a bash fest.

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